For such an oppressive lane bully, its interesting that Renekton maintains a 50% WR in long games

PopcornBunni··2 votes·1,038 views

Even more interesting is that other champions which supposedly fall off end up with higher win rates in long games than in short ones --

Pantheon HeimerdingerFiora Darius fall into this group.

Renekton doesn't gain WR with game length, but he does jump up late after losing mid game. Garen is similar, falling off slightly in very late games but not by near the amount you'd expect from someone who is supposed to be a resourceless lane bully with minimal team fight utility.

Maybe even more interesting, a handful of champions meant to scale late fall off far harder than any of these -- Ornn Ryze Malphite Sion Thresh Gangplank Swain, as well as nearly all tanks whose contribution is supposed to be their cc and durability in team fights.

So what is going on here? Are the later scaling champions in the game just that bad at the moment that early stomps have so much impact they can never catch up?

3 Comments

Xavanic1 votes

the meta favors bursty champs rn...that is all

SEKAI1 votes

https://op.lol/renekton/?lane=top

Let's look at Renekton's "Win Rate vs Game Length" graph.

Renekton starts the game at 55% win rate and then right off the bat begins him flying off the cliff with no change in direction until he hits ~48% at 30-35 min. Classic lane bully, I guess.

Now, something interesting happens, his win rate starts to recover past 30-35 min, with a slow upward to 50% at 40+. That's interesting, and we can theorise why.

It wasn't actually like this before the latest patch, where it just flies off and never climbs up again. I know because I had a chance to look at it because of some other random arguments I had in other threads. So what's changed in this patch to give this new development?

Oh yeah, the shield break.

Oh yeah, that means Renekton could dive backline in 5v5 teamfights in long games onto the high priority enemy, immediately break their shields presumably from their supports or idk Bloodthirster or something and also stunning them, what a shift in the flow of the teamfight! What a tide-turner! And thus Renekton's win rate climbs up after 30-35 min games where sieging and baron/elder contests makes teamfights inevitable and Renekton is now rather impactful in.

Death by Glamour1 votes

Used to be he went from being a bursty laner to a glorified damage soak now its burty laner to a tanky dueler thanks to item 3161

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