Yorick feels extremely clunky

DeusVult··1 votes·647 views

He hasnt been touched in months, yet even since the rework he feels clunky.

His autoattacks have the worst windup, and saying that he has an auto reset or builds Triforce doesnt make up for that fact. He isnt going to only use Q to CS in lane.

His minions, like most minion AI (except new Malz) aren't exactly the best help. They dont target focus unless yorick uses E. And his ult has some of the worst summon AI in the game. It doesnt take inhibs, or rather, doesnt seem to know how to, but rather walks forwards and backwards while the wave tries to do damage. Even if Yorick is there, it still takes MotM about 5 seconds to target the inhib.

Overall, Yorick feels exceedingly clunky for a champion that was reworked in 2016, he still feels like his code is from 2011.

3 Comments

Pupel1 votes

Yoricks ghouls also agro any champion that has attacked yorick if they are not attacking another champion. The ghoul mechanic is not all that bad really because if he had complete control over them he would be too oppressive in lane. I feel the real place he needs a tweak is in his ultimate CD because it is just too long. Maybe a mechanic that allows you to refund some CD if you kill units with her around to reward good play.

L Rayquaza1 votes

Believe me, I LOVE Yorick, he was my first rank 7, but that is too much. Maybe extend the cooldown on it, let the cooldown start ticking while Maiden is summoned, but make it like WW Blood Hunt where the cooldown goes down faster if Maiden isn't out

L Rayquaza1 votes

Yorick's autos don't have horrible wind-up, once you get his 3 graves set up you can summon them and they chew through the minion wave getting your cs, each ghoul has 10-95 (+.3 AD) with a minimum of three so right as you summon them you get 30-285 (+.9AD) or 40-380 (+1.2 AD) extra damage, combining this with him having the third highest level 18 AD below Morde and Illaoi and the Walkers also getting .5-1.18 attack speed. Now that amount of power in the minions means they have to be sorta stupid, and there is actually two ways to control the damage, there is the e, but there is also just autoing. Then the Maiden, she gets to summon with 2/3/4 Walkers with 10/20/40 (.5 AD) and makes your autos deal 5/7.5/10% max health damage every 2 seconds while spawning Walkers from enemies that die. With all these amazing benefits and the power of dropping ring with maiden, there has to be some cuts in the intelligence here and there, could it use changes like maiden just sitting there, yes, but they shouldn't be masterfully controllable.

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