Here are my thoughts on the Akali changes so far

Akali is SO HOT··22 votes·1,454 views

Passive: I like the direction that the changes went with her passive. One thing I don't like is that in order to make full use of her passive she needs to get two auto attacks off which can be hard with her clunky auto attack animation. I think speeding up her auto attack animation and making it less clunky would be enough to make getting off both parts of her passive feel more fluid.

In terms of the power of her passive it needs some tuning. The health restore is fine as it is in my opinion but the cooldown and on hit magic damage need some tuning. I feel that it is up too often during early game, but up not often enough during late game. I would suggest changing the cooldown to 11-3 from 8-5 based on level. The on hit magic damage is a little too much early on in the game and it becomes even more oppressive when you get revolver. I think the scaling is fine, but the base damage could probably be changed to something along the lines of 5-65 based on level from 14-70 based on level. Maybe the ratio could be increased a little bit if that makes it too weak, but I don't think it will. Otherwise I think the passive is right where it should be.

Also, change the sound effect for the second part of her passive because it sounds just like her Mota proc which is very misleading.

Twilight Shroud: I think the new effect it has is pretty cool, but it feels really clunky to use. It also takes away a lot of the juking potential she has currently. Right now you can place her shroud wherever you want which allows you to place it in between brushes and on edges of terrain to maximize the amount of walking space you have around your shroud. With this change your only option is to place it on top of yourself and get a blink in exchange for this. I'm very hesitant about this change and I think that it needs some changes or should be pulled completely. I feel like this is a really unnecessary change and makes her shroud feel really weird to use.

I think the shroud duration should stay 8 seconds at all ranks, but in exchange the cooldown is increased at early levels. Instead of lasting 4/5/6/7/8 seconds with a 20 second cooldown at all levels it should be 8 seconds at all ranks with a 24/23/22/21/20 second cooldown (or maybe 26/24.5/23/21.5/20 second cooldown if need be). 4 seconds feels way to short, but keeping it at 8 seconds at all ranks would be a little too much without some sort of nerf considering pinks no longer reveal her.

Crescent Slash: I'm very confused about the changes to her E. I think her E is fine as is and doesn't need any changes. Some context on these changes would be great.

Shadow Dance: The damage nerf is fine considering she gets a lot more damage from her passive now. Considering it's no longer affected by CDR I think changing the cooldown on it from 2 at all ranks to 2/1.75/1.5 wouldn't hurt.

Yeah that's what I think so far. As an Akali main I am definitely very concerned about how her W works because that is one of the funnest parts of her kit and I cannot stress enough how important it is to make it feel fluid with the rest of her kit. If there is one thing I can highlight as most important out of these changes it is definitely her shroud.

Take that as you wish.

28 Comments

Are6 votes

I think they're trying to make her burst quicker which is why crescent slash's damage got buffed while CD is nerfed. The changes are supposed to make her deal much more damage in a smaller window of time, of course however, her damage in the long run is nerfed. Probably something about no more tank assassins.

My thoughts:

Passive:

  • I don't approve of the AA effect order. I'm guessing that Riot doesn't want Akali to get the burst upfront, but it doesn't really make sense to heal first, and then deal damage second. If I assassinate someone, damage first, heal second would be much more ideal because they'll likely attack me AFTER I dealt the first healing auto. It's like putting the cart before the horse.
  • Not a fan of how the damage doesn't apply to tower either. I enjoyed Akali's extra tower damage.

Shroud

  • I can't say much because I haven't played with it. She losing quite a bit because of her newfound juking potential. I think it's being nerfed early game because her passive is supposed to be better early as well, but as a squishy melee those lost 4 seconds are going to hurt quit a bit against decent players. 6/6.5/7/7.5/8 would be better for her laning, if Riot doesn't deem it too strong.

Cresent Slash

  • DPS is lost but burst is better. I don't really see much changing other than clearing creep waves being slightly longer.

Shadow Dance

  • A lot of damage is lost, it makes me scared for when it hits live. Someone tested out current Akali v. new Akali, and she's losing some damage overall in favor of a stronger burst. If this proves to be harmful, I think we could do with buffing the numbers just a little bit to restore her back to where she was.
  • I know they nerfed Shadow Dance's cooldown because Shroud does something now, but quickly jumping out at level 16+ caused for some clutch situations.

Overall thoughts Everything except Q got nerfed because shroud now works. Passive should definitely switch the order of auto effects, and allow damage auto to apply on towers. Not a fan of how the rework is looking, but I'm waiting to try it before I start furiously spawning threads.

Akali is SO HOT5 votes

inb4 massive downvotes cuz Akali main

Ben Sharpio2 votes

yes im here to downvote you so sick of akali 1 shot everything with sunfire build

Akali is SO HOT5 votes

hell yes

Unlucky471 votes

maybe build MR?

StevoTheCreator4 votes

Dude she lost soooo much damage.

Both dps, full combo, and upfront damage.

Her optimal build is now full ap without a shred of ad

She cant drain tank or build mostly resistances.

Shes not akali anymore im done with her if this hits live. She literally wont be able to do jack shit.

Her passive is not a buff do the math out.

Her theme, damage, ranged sustain all got gutted and she got nerfed stats wise on top of it

Im all for counterplay but irelia and diana exist so lets not pretend akali is the one and only kill you and stick to you forever stack damage and resistances champ.

Narasimha2 votes

She cant drain tank or build mostly resistances.

Good? I mean that is literally the entire point. Assassins don't tank. Assassins shouldn't tank.

StevoTheCreator1 votes

{quoted}

Good? I mean that is literally the entire point. Assassins don't tank. Assassins shouldn't tank.

Then dont nerf her burst damage at the same time.... this champ got gutted. Dont justify these shit changes without even understanding them

Narasimha1 votes

The numbers can be changed. Hell, this is literally the beginning of the PBE. The ideas are whats important, not the stats.

StevoTheCreator1 votes

{quoted}

The numbers can be changed. Hell, this is literally the beginning of the PBE. The ideas are whats important, not the stats.

Yes... ideas are important... so they want her in an ideal to not have burst damage and not have survivability and not have utility and not have split push....

Thats what these changes tell me. Shes gonna need something and im guessing its gonne be a fuckton of damage buffs to do anything....

Its bad design to not have any function but to be a cc less nat

Akali is SO HOT1 votes

I think what he means is that with the kit itself her preferred build is going to go from full glass cannon Assassin to Bruiser/Tank which is exactly what shouldn't be happening from this rework.

LankPants3 votes

I honestly think nothing would be better than this.

If Riot just left Akali alone or gave her small numbers nerfs in exchange for the vision changes she'd be fine, she's already a massively subpar champion and the last thing she needs is a set of hugely net negative changes. I honestly think that if you just left Akali's kit and did the vision changes she'd be close to balanced, she needs a buff anyway.

DeathBurst2 votes

Meh, I don't know jackshit about Akali, but this is a well written and reasonable thread that deserves much more visibility than all the cries currently at the top. Take my upvote.

The Yetii Rider1 votes

I'm honestly really surprised by these changes. I thought they were going to give Akali some out of combat mobility as she's really the worst assassin when it comes to roaming. Even Ahri roams better than she does.

Akali is SO HOT2 votes

I'd be kinda careful with that considering once she gets on you it's hard to get away so giving her out of combat mobility would make it easier to get to you. I think it would be kinda cool if they added something to help her roam a little bit, but I don't think she really needs it considering she's already so good at making picks.

Blades in Exile1 votes

Really hope Riot considers your post because I play Akali to and after reading her changes I'm not sure what riot was thinking when they decided on these changes. I definitely agree with what you said about her shroud, though I think the ult nerfs seem to much, at least on paper though at least because its a numbers change they can revert it latter if they need to. The fact that they probably wont change back the shroud if it hurts her to much is what really worries me.

HollowMimic1 votes

Shouldn't the blink on Twilight Shroud be a buff though?

Cause if you choose to blink close to a wall, your opponent won't know whether u went over the wall with the blink or stayed in the smokescreen.

Akali is SO HOT3 votes

The problem with that is that it isn't very healthy gameplay at all. Sure the blink is cool and all for the Akali player, but not being able to tell if she went over the wall or not is going to be very frustrating for people playing against her. Even when she is just putting it down in an open area you still won't be able to tell where she vanished to. Currently, you know exactly where she is when she first puts down her shroud which gives you an idea of where to throw your skillshots to hit her. This will be even more important now that pinks don't reveal her. Adding in the blink is similar to when she was still invisible briefly after leaving her shroud. Very frustrating to play against. It's also very clunky and doesn't feel natural at all to use.

HollowMimic1 votes

I see. My bad, I thought you were complaining that her W is nerfed now.

One thing I'm confused as well, is why wards shouldn't reveal her in the shroud. Shroud stays up longer than other invisibility skills (Khazix for example) and gives akali a way to recover and plan what to do (simply put fight or leave).

I dont think they should make it a camouflage, since it wouldn't make sense but maybe an exception to the invisibility rule for wards?

Unlucky471 votes

I think it's widely agreed upon by the Akali community that these changes aren't acceptable so I'm hoping they do something before they release it to live. The very well might ignore it until it gets live to change it but I hope that's not the case

Akali is SO HOT1 votes

I think if they got rid of the shroud blink then everything would be okay.

Unlucky471 votes

I think I should also get to place the shroud where I want considering the durations almost halfed

Akali is SO HOT1 votes

Yeah that's what I meant. They also made it 8 seconds again at all ranks.

Irelia Bot1 votes

With all the buffs they have been giving akali on PBE she at least feels functional but out of sync. Doing all the dance moves a beat off.

Akali is SO HOT1 votes

Just revert shroud to how it is now and I'll be satisfied. Could give her some love and make her ult 2/1.75/1.5 second cooldown, but w/e

Irelia Bot1 votes

those 2 things would make me completely fine with this mini rework as well.

Well that and making gunblades stack again /s

I miss you 50%+ life steal/spellvamp akali.

Akali is SO HOT1 votes

yes please.

No bias :)

Irelia Bot1 votes

INB4 permabanned

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