Garen Gameplay Update
This is some love to tank Garen (which is honestly how he should be played) and make buffs to him that only affect tank Garen.
Q: - Movement speed bonus adjusted to 20%(+1% per 100 max Health) [from 35%]
E: - Spin-to-win now slows struck units by 0%(+1% per 10/9/8/7/6 bonus armor)(+1% per 10/9/8/7/6 bonus magic resist) for 1 second
R: - Now can stun his target for 2 seconds (if it wasn't used as an execute)
So this is a unique effect where building damage will grant damage especially with crit in the build, but this change encourages a tank only build path where building tank grants both utility and also more utility where you run faster and when you reach your target you will silence him and then slow him in your spin to win granting the utility a tank needs to be useful as a tank. Plus the stun added to his ultimate makes sense since a giant sword coming from the sky will either kill you or at least knock you unconscious; plus this adds versatility to the spell to either use your ultimate to set up a play with the stun or safe it to secure kills.
Hope you enjoy the concept and... FOR DEMACIA!!! ~ Stacona