Slight Camille Rework Idea
Now that Camille has been nerfed from being really strong to being really weak, I think Camille needs a few changes to her kit along with some minor buffs to help keep her not be UP or OP.
**Passive - **No changes
**Q - **No changes except for a slight damage boost (true damage percentage stays the same) to make up for a lack of (or rather minimal) sustain while in lane.
W - Can only heal on enemy champions and large jungle creatures.
**E - **No changes.
R (two ideas)
Idea 1: Point and Click - 2 second duration and doesn't deactivate if she dies or leaves the area. The targeted champion is capable of exiting the arena; however enemies that touch its walls are slowed (the targeted enemy is slowed even more than their allies). Camille gets a damage boost while inside the arena.
Idea 2: Skillshot (ground targeted) - 4 second duration and does not deactivate if Camille dies. Stays the same as it was on release except the activation is different. Upon hitting R, Camille is given an AOE (a large outer circle and a small inner circle) to choose where to ult. The enemy caught closest to the center of the inner circle is trapped in the area. All other enemies within the AOE are knocked back.
it has a good chance of stopping your third Q instead of the other way around (Riven third Q can be used to stop dashes), which is annoying. And I also play Quinn, who often E's to stop dashes, so you instinctively do it, but then Camille just stops it and then you also land right in front of her, ready to be fucked. Which is even worse because you're only chance against Camille is staying out of her R range.
makes early level ults useless since
change also means that most AD squishy targets don't get screwed over if they happen to get caught.