Give Rengar's bonetooth a new mechanic.
Let the per champion stacks dissipate. He has to kill that champion every 4-8 minutes to re-earn the "tooth."
Just a shower thought to keep him on his toes.
Let the per champion stacks dissipate. He has to kill that champion every 4-8 minutes to re-earn the "tooth."
Just a shower thought to keep him on his toes.
I will say this without bonetooth rengar kit is fine- your idea would help. However, the better answer is to completely remove it because since release it has ALWAYS broken rengar by either making him feast or famine. And while I do like your idea in a lot of cases it'll cause famine because of dependancy for several minutes then lost randomly.
Instead bonetooth should be replaced with a feature similar to kha's evolve, altering skills per ultimate rank:
Would be far easier to balance because it would actually be consistent and doesn't cause feast/famine.
Would approach each match uniquely, even if there'll be a meta on what to max first, you'll still have the ability to approach maxing differently for more fun.
It still follows a hunter theme because hunters aren't just about trophies from their hunt but using the experience to further their skills.
It still follows predators in AvP because even they upgrade tech in order to deal with aliens.
Last but not least since it would be closer to similarity with kha it would further make them feel intertwined.
I'm not gonna lie and say I have ideas for how his skills would change, but it'd be a lot better than just a stat stick.
For now however I'm on the fence but mostly against the fall-off idea due to some units just not being killable later in the game and random stat lost.