The Resolve Tree
Tanks were nerfed hard. Not saying that it was unnecessary, but the entire the tree feels way too weak now.
Recovery grants some meager Hp5, while Unyielding grants even more meager bonus resistances. Explorer is way too situational. It's only good for killing Scuttler and the occasional escape route that just happens to include brush. Veteran's Scars flat out sucks. Literally only Mundo takes Perseverance. Insight is completely dominant. Strength of the Ages seems cool in theory, but it's actually the worst keystone on there.
If Recovery gave some flat health and Hp5, Veteran's Scars' slot could do something that's worth it. Unyielding should give more. 6 or 7.5% seems about right considering that it's bonus resistances. Explorer needs to be removed; it's not useful and it's not thematic. Replace it with a new Evasive (AoE resistance) or something. Perseverance should be removed and a new Bladed Armor (passive monster damage) should be added. If Perseverance really needs to stay, make it % missing health again. Strength of the Ages should give a % health bonus of, say, at least 10% max. Whether it scales from some stack system or not. If it conflicts with Cinderhulk's power level, just take Cinderhulk's scaling down a notch and compensate.
Suggestions? Concerns? Questions?!