EZ way to balance Yasuo Wind Wall

Shahamut··1 votes·604 views
  1. Fixed Size- equal to live rank 3- at all ranks.

  2. Duration scales from 1 to 2 seconds over the 5 ranks.

  3. Make it spawn at his auto attack range, adjust the drift so it still ends up around the same spot as live for consistency.

  4. Take that power and move it elsewhere in his kit.

  5. Profit.

6 Comments

Shahamut1 votes

please comment instead of just up or down voting. Conversation about it would be more helpful IF in fact RIOT is reading through anything we put up here.

l Dárius l1 votes

{quoted}

  1. Fixed Size- equal to live rank 3- at all ranks so it is stonger early and weaker late

  2. Duration scales from 1 to 2 seconds over the 5 ranks to compensate buff its weaker lategame

  3. Make it spawn at his auto attack range, adjust the drift so it still ends up around the same spot as live so this change doesnt actually do anything

  4. buff something else in his kit for no reason

  5. Profit.

fix that 4 u

Avienal1 votes

[{quoted}](name=l Dárius l,realm=NA,application-id=3ErqAdtq,discussion-id=ZY4ZxJbA,comment-id=0001,timestamp=2017-07-13T06:48:17.043+0000)

fix that 4 u

Its funny how i ranted so many times on this kind of tweaks and it finally got around to the monkeys finally writing it up on the type writer. Sadly i'm starting to feel like Riot's current strategy is to instead buff various champs thru 'reworks' and what not so they are higher up on the scale, but since they 'ignore' a few champions in the process, the power difference gets even worst.

Doesn't help that Kayn, another wannabe 'edgelord' is already turning into a retarded harass lord thanks to his little 'wall dive' that makes him just as broken as plenty of other champions, especially when they come into 3vs3 mode and can EZ escape thru walls or flank you from inside a wall. Oh and lets not even get started on his Zed 2.0 'jump in' and jump out damage nuke to set him perfectly up for another spam of attacks if the target ain't dead or another squishie one is next to them, its like Riot's current new champion 'ideas' are just to make champions even more broken because they are still nerfing Ivern due to how much of a overpowered mess he was. Oh and the lethality item changes now scaling the lethality pen off of your level just pushes the ideaology that Riot 'seriously' wants to further enforce snowballing norms.

Seriously Riot, stop devoting resources to new champions, tune up the existing ones, hard nerf the overpowered ones, especially ones who keep getting away too easily with becoming super overpowered whenever you nerf the majority pick against him, buffing certain items to 'make them viable' but it just makes said broken champions spike back into high ban rate musts again.

[slayer-jinx-unamused]

Shahamut1 votes

So, making the wall unable to block projectiles that hit Yasuo in the back when he throws it the wrong way accomplishes nothing eh?

Genjab1 votes

Why change this ability?

Shahamut1 votes

It's one of Yasuo's (if not #1) most complained about abilities. I don't want the skill removed, but making it less frustrating to deal with isn't that hard to do. 4 seconds is a really long time in team fights, and in its optimal use cases is still really powerful if it's duration is only 2 seconds. Making it spawn outside of him makes it so that he can't block projectiles by accident when he throws the wall the wrong way.

These changes alone would remove the most frustrating aspects of the Windwall while keeping it relatively strong and give some power budget back to Yasuo for something else, like base stats or something

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