Fun New Ability Power Items

Stacona··2 votes·515 views

This is a "spit-ball" concept post, where I will create a slew of fun ability power items to help create new items in the future a fresh mind of new items mages can have. The main intentions here is both a post to have fun in and create inspiring ideas for Riot to work off of for new mage items to be added into the game, not necessarily for these exact items to be added into the game, but rather cool mechanics and/or stat combinations being introduced and work off that aspect.

Enough gibber gabber, I will get into my ideas now, remember to share your own thoughts and ideas on the subject matter at hand to help improve on my ideas.


Titan Wand: Recipe: Amplifying Tome (435g) + 565g = 1000g

Statistics: +20 Ability Power +UNIQUE Passive - Titan Destroyer: Deal 1% increased magic damage per 50 maximum health the target has over you, up to a maximum of 10% increased magic damage.

Angelic Staff: Recipe: Blasting Wand (850g) + Titan Wand (1000g) + 800g = 2650g

Statistics: +80 Ability Power +UNIQUE Passive - Void Penetration: Ignore 45% of your target's bonus magic resistance. +UNIQUE Passive - Titan Destroyer: Deal 1.5% increased magic damage per 50 maximum health the target has over you, up to a maximum of 15% increased magic damage.

(Void Staff's penetration passive will remain total magic resistance and named Void Penetration; the passive that ignores the greater magic resistance will apply in a scenario of having both % penetrating items. This is to create a similar aspect to the Last Whisper items, except here rather than more tank shredding or grievous wounds you get a better tank shredding item (Angelic Staff) vs better damage against everyone with total % magic resistance ignore but of course a lower value for being total (Void Staff))


Skull Scepter: Recipe: Needlessly Large Rod (1250g) + Blasting Wand (850g) + 700g = 2800g

Statistics: +100 Ability Power UNIQUE Passive: Basic attacks prepare their target to gain a Cracked Skull after a 3 seconds delay, upon the target reaching a Cracked Skull their skull remains cracked for up to 5 seconds or until their skull shatters.

Cracked Skull - Your next damaging ability that deals magic damage against a target with a Cracked Skull will shatter the skull to deal (+10 per level)(+15%AP) bonus magic damage.


Rejuvenating Tome: Recipe: Amplifying Tome (435g) + Rejuvenating Bead (150g) + 15g = 600g

Statistics: +20 Ability Power +100% base Health Regen

Heart of Stone: Recipe: Seeker's Armguard (1200g) + Rejuvenating Tome (600g) + 600g = 2400g

Statistics: +70 Ability Power +50 Armor +150% base Health Regen +UNIQUE Passive: 15% of physical damage taken is applied over the next 3 seconds instead as a bleed. While taking damage from this bleed gain an additional +150% base Health Regen.


Heart of Steel: Recipe: Null Magic Mantle (450g) + Rejuvenating Tome (600g) + Rejuvenating Tome (600g) + 750g = 2400g

Statistics: +70 Ability Power +35 Magic Resistance +200% base Health Regen +UNIQUE Passive: 15% of magical damage taken is applied over the next 3 seconds instead as a bleed. While taking damage from this bleed gain an additional +100% base Health Regen.


Bubble Book: Recipe: Negatron Cloak (720g) + Blasting Wand (850g) + Amplifying Tome (435g) + 795g = 2800g

Statistics: +80 Ability Power +50 Magic Resistance +UNIQUE Passive - Spell Barrier: Grants a spell shield that blocks the next enemy ability. This shield refreshes after no damage is taken from enemy champions for 40 seconds.

(Banshee's Veil will also be called Spell Barrier. While still being a defensive item against magic damage and spell casters for mages it is a lot less defensive than Banshee's Veil at the same price point for some offense to go with it; this grants more AP/MR items for more variety.)


Volcanic Rod: Recipe: Fiendish Codex (800g) + Blasting Wand (850g) + 650g = 2300g

Statistics: +80 Ability Power +20% Cooldown Reduction +UNIQUE Passive: Dealing magic damage against an enemy creates a volcanic area for the next 5 seconds to deal 60(+5%AP) magic damage per second to enemies within the area, 20% of the damage against champions (15 seconds cooldown). [Area Radius: 650 units]


Phreak's Wund: (Get it, Wand and Pun, haha.... ha...) Recipe: Needlessly Large Rod (1250g) + 950g = 2200g

Statistics: +80 Ability Power UNIQUE Passive - Pun Master: Gain an additional effect against your target based on what combination of basic attacks and abilities were used against the same enemy in sets of three (30 seconds cooldown):

Basic Attack - Ability - Ability: Gain 40% bonus movement speed for 3 seconds. Basic Attack - Basic Attack - Ability: Ignores 50% total magic resistance. Ability - Basic Attack - Basic Attack: Basic attack deals magic damage instead of physical damage plus (+80%AP) bonus magic damage. Basic Attack - Ability - Basic Attack: Basic attack deals 20(+10 per level)(+30%AP) bonus magic damage. Ability - Ability - Basic Attack: Abilities' cooldowns are reduced by 5 seconds. Ability - Basic Attack - Ability: Ability deals 10(+5 per level)(+20%AP) bonus magic damage 350 units around the target.


6 Comments

Witch of Babylon1 votes

I like the items but I doubt Riot is going to add them.

Stacona1 votes

Its not they need to add them, but they are still ideas they can look over and consider for future items, right- especially with a few immobile mages getting minour reworks soon they can potentially add new items to help them out as well

InHaruhiWeTrust1 votes

hey guys i worked really hard to make some good item ideas for league of legend hope you like it XD

http://vignette2.wikia.nocookie.net/leagueoflegends/images/9/92/Trickster%27s_Glass_item.png/revision/latest/scale-to-width-down/32?cb=20150707235519&format=webp Tricksters Glass Ability power: +60 Health: +400 Passive UNIQUE – EYES OF PAIN: +15 magic penetration Active UNIQUE – DISGUISE: Teleports to the target allied champion (550 range) and takes on their appearance for 30 seconds. The disguise includes the target's current health, mana and emotes. The disguise is broken upon casting a spell or attacking, or upon your or the disguise's health being dropped to 0. 90 second cooldown.

http://vignette1.wikia.nocookie.net/leagueoflegends/images/b/bf/Staff_of_Flowing_Water_item.png/revision/latest/scale-to-width-down/32?cb=20150707235519&format=webp Staff of Flowing Water Ability power: +40 Magic resist: +25 Mana regen: +50% Passive UNIQUE – MANA FONT: Restores 2% of your missing mana every 5 seconds. UNIQUE: Gain 30% movement speed and 10 mp5 while in the river.

http://vignette3.wikia.nocookie.net/leagueoflegends/images/a/a5/Pox_Arcana_item.png/revision/latest/scale-to-width-down/32?cb=20150707235519&format=webp Pox Arcana Cooldown reduction: +20% Ability power: +100 Mana regen: +100% Passive UNIQUE – POX: Applies a stack of Pox for 10 seconds whenever you deal ability damage, stacking up to 5 times. Active UNIQUE – DISEASE HARVEST: Deals 100 magic damage plus 20 (+5% AP) per stack of Pox (maximum of 200 (+25% AP)) to all nearby enemies affected by Pox, and restores 5% of your maximum mana for every Pox stack harvested. 60 second cooldown.

[slayer-pantheon-thumbs]

Stacona1 votes

I don't know why they do not add most of the bildgewater event items to the game, no reason to not add them =(

Nekusen1 votes

They midway items shoulnt be unique, i think they actually should give more build paths to Seeker Armguards and Haunting Guise.

Stacona1 votes

I did make another way you can make a Seeker's Armguard item - and I did try to set it up for other items can build into future new items potentially

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