Thoughts on if an assassin patch comes.
TBH I want Akali, Eve, Rengar, Shaco, and LB to take the major spots while Kat, Kass, Noc and kha are minor (Maybe more assassins can be added but I can actually see these getting changes.
Cause:
Akali- Just want to keep the passive, marking targets concept, smokescreen, and dashing concept. Would like to see the dashing more conditional since on-demand triple dashing is what got akali nerfs multiple times.
Evelyn- Just want to keep the hate spikes, applying on-hit effects through a skill concept, and stealth concept even though her stealth has gotten her gutted several times I still want her to keep maybe in a different way but keep it. I am bias for eve though cause I loved stun eve and overall don't care about her new kit.
Rengar- 3rd largest rework I want him to have bonetooth necklace removed and instead he's changed to have power of the bonetooth necklace broken up and moved to his skills every time he ranks up his ulti he can "(evolve like kha but trying to think of a phrase that signifies his bonetooth necklace)" one of his skills for an additional effect. Including his passive. Might sound cheesy or not fit but maybe "Assimilate" could be rengar's version of kha's "Evolve". Every time he assimilates a skill further it's Bonus of the current bonetooth(maybe even some new)
Shaco- This one is bias but refer to this post I made for info http://boards.na.leagueoflegends.com/en/c/gameplay-balance/qE86N7J2-shaco I wanted to make him less of a cheese pick and make you feel more like you aren't just punishing mistakes but actually playing well. Like currently shaco feels like you're as useful as your enemy can mess up which is annoying when you want to feel like you truly played a good game vs skilled enemies. Although I do have to update it and change it around a lot.
LeBlanc I had a small roundabout idea by trying to hit her early game and move more power to her late and end game cause LB's early game is out of hand yes but she falls off harshly. My idea was make W's CD start when it ends instead of on-cast (basically a revert of the previous change where W's CD starts on cast), allow her Q to become a passthrough skillshot and move damage from W back into Q this way her early game gets hit but she can actually have more of an end game. Making her easier to fight but able to do more still. As for her E the move wanted to see it experimented if E passthroughs marked targets until it hits an unmarked target/max range
MINORS
Katarina I want to see a more hybrid scaling on her and changed to physical damage Her kit is fine but I really feel her future would be even better and fun if she was physical damage instead of magic damage.
Kassadin- I wanted him(kinda like kat) to be a hybrid scaler, I think it would be cool if they also gave him more synergy with manamune, Also want to see him become kinda like mewtwo/lucario from the super smash bros series where he can charge his Q and either press Q again to fire (double cast) or press Q then go about using his other abilities until he wants to fire Q.
Nocturne- Mostly delay fixes, I would love to see his Q projectile speed faster (at least not out runnable, dodging is fine but literally having people just walk away and never get hit..... And his MS increase is when tethered instead of on a feared unit. Lastly his ulti "mini-fears" nearby units of the target (kinda like urgot's ulti but much shorter duration)
Kha'zix- Can now evolve his passive I have no specific ideas, and although it's mostly to allow rengar to "evolve" his passive I feel kha's diversity could be increased further from having an evolvable passive.
Items:
Frozen mallet- Additionally now slows by 20% if physical damage is dealt for 1 second
should get a major spot.
and
should be minor. their kit isnt fundamentally broken like leblancs or kassadins. kat may not even need an actual rework at all.

(and Faco)
