Janna, a Gameplay Update
If you have questions I will answer them, but I won't have much of a description on anything here, do remember to drop feedback because I am NOT a mind reader. For the most part Janna never interacts with her opponent which makes her extremely frustrating to go against, Soraka has this same issue (which Riot is trying to fix), this low interaction gameplay makes it very unfair and unfun and frustrating to play against. What is worse is Janna has a lot of power in abilities that do not require any skill and just involves her being nearby, to clarify I am not talking about Howling Gale (Q) or Monsoon (R) which I will keep these abilities intact.
Rising Wind (Passive): Janna's abilities leave behind uprising wind for the next 3 seconds granting all ally units 15%(+1% per 50AP) bonus movement speed while being lifted by the wind.
Howling Gale (Q): Cooldown: 14/13/12/11/10 seconds; Cost: 80/95/110/125/140 Mana; Range: 850 - 1743 units Janna summons a whirlwind at her current location which charges up over 3 seconds, increasing its range by 35%, 20/30/40/50/60(+10%AP) additional magic damage and 0.25 second additional knockup duration each second.
At the end of the duration, or upon reactivation, the whirlwind launches itself in the target direction, dealing 60/75/90/105/120(+50%AP) magic damage to all enemies it passes through and knocking them up for 0.5 second, up to a maximum of 1.25 seconds.
Zephyr (W): Cooldown: 12/11/10/9/8 seconds; Cost: 35 Mana; Range: 850 units Passive: Janna has a little bird that follows her around that attacks with Janna's basic attacks to deal 25/40/55/70/85(+25%AP) magic damage. When the bird attacks 0.75 second before or after Janna's basic attack it slows the target down by 20/25/30/35/40%(+1% per 25AP) for 1.5 seconds when the bird is not following Janna.
Active: Janna can command the little bird to follow a target ally champion or minion for the next 4 seconds to attack with its basic attacks while applying Rising Wind's movement speed, double movement speed when moving towards a visible enemy champion.
Eye of the Storm (E): Cooldown: 10/9/8/7/6 seconds; Cost: 60/70/80/90/100 Mana; Range: 600 units Janna creates a storm on the target enemy to deal 70/105/140/175/210(+65%AP) magic damage to it and leaving it with a surging storm 500 units around it for 2 seconds granting ally champions that make contact with it a 60/90/120/150/180(+50%AP) shield for 3 seconds.
Eye of the Storm can be cast on an ally champion or turret to grant it a 90/135/180/225/270(+75%AP) shield for 3 seconds, this does not form a surging storm however.
Monsoon (R): Cooldown: 150/135/120 seconds; Cost: 100 Mana; Range: 875 / 725 units Janna knocks back all nearby enemies and channels for 3 seconds, releasing soothing winds that heal nearby allies for 70/100/130(+30%AP) health per half-second while channeling, this heal is reduced by 50% to targets above 40% health.
Moving or reactivating Monsoon ends its effects immediately.