The balance of the moba formula is upset.

AlexisTheDragon·4/26/2019, 1:54:08 PM·1 votes·1,534 views

I'll keep it simple and not long winded with a quick example, when you've got about 300 armor with Nasus in your ult + 500 hp.

And one guy that is a mere 1/0 or something comes up and one shots u in the span of about 2-3 seconds at about 20 mins(I'll be fair it's not 0.5 seconds) with duskblade and another lethality item...just god damn...

You spend 20 minutes playing the most patient, baby b!tch hell of a laning phase only to not even hit that much and get one shot by a guy who didn't earn his power like you did.

WHY? I've been wracking my brain trying to figure out why this was happening, was it champ buffs? some new game formula? As it wasn't happening before.

I now realize it's the lethality, and true/%hp damage mechanics it also completely removes the use of end game adcs and tanks.

Go look at dota 2 and go back to basics, you've ruined the moba formula, it's not working anymore and everyone can feel it.

Assassins - are meant to kill squishes (Supp/Adc/Mage) Tanks/Bruisers - are meant to kill Assassins Adcs - at the end game are meant to kill end-game Tanks and everyone else with enough skill. Supports - defend Adcs. (with modern assassins are completely incapable even if the adc plays safe under the tower) Mages - blow up EARLY tanks and assassins from a distance.

With how all the new assassins work and with lethality and added MRPen, Asssassins now blow up tanks early game AND late, with their new op mechanics they all always beat mages with 0 counter-play.

It's all down to Lethality/MRPen AND true/%hp damage from mages with a few mechanics from certain assassins like zed with 0 counter-play.

All this combine has ruined the game, mages are meant to blow up early/midish tanks, they now insta blow up end game tanks too for example.

Something is gotta change, I quit again till it's fixed I guess, it's not fun sadly, later.

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