Lethality's Problem isn't Lethality itself, it's the Items

Sugar Momma··1 votes·624 views

A lot of people have been complaining about Lethality, but I think it's more appropriate they complained about the items that give it themselves: item 3142 item 3147 item 3814

The actual mechanic of Lethality is an overall nerf from Armor Penetration. It's not the real problem. The problem is Riot nerfed Armor Penetration so they could give the items other tools. That way, assassins could use other tools than just brute damage to do their job.

Thing is these all provide a lot of what assassins need: High amounts of AD (each is equivalent to the top tier AD items), MS, even more MS (with yomuu's), a spell shield, and vision sweep. The added utility/stats on top of all the AD/lethality is what breaks this item line.

3 Comments

Cocho1 votes

imo its the fact that you can start with 32 lethality level 1 lol. With just lethality marks and quints you get 24. So thats 14.4 flat pen level 1. With MPEN marks and quints you get 14.

The Lost Marbles2 votes

{quoted}

imo its the fact that you can start with 32 lethality level 1 lol

Which penetrates 19 Armor against a level 1 target.

For reference, before Lethality, just a set of nine Armor Penetration marks would penetrate 15 Armor.

LegitBusinessman1 votes

{quoted}

Which penetrates 19 Armor against a level 1 target.

For reference, before Lethality, just a set of nine Armor Penetration marks would penetrate 15 Armor.

This is enough to half health someone at level 1 with an MF Q. Riot has lost all concept of power curves or game phases.

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