Petition #1 to Riot: Please consider the ramifications of the "Runes Reforged" system.

Chønklord··1 votes·353 views

#The Petition

Please take into consideration the full ramifications that removal of the current "base stats" runes will have on certain champions, rune pages, playstyles, builds, etc.


For example,

  • Karthus Jungle relies heavily on having 6% spell vamp from runes (plus masteries) to work effectively;

Similarly, multiple playstyles/roles for any one individual champion:

  • Splitpush Udyr with 4.5% movespeed;
  • "Vampdyr" with 4.5% Lifesteal runes (and masteries);
  • "Tankdyr" with full armor/hp/mr rune stats;
  • Full Crit Damage runes Jhin or Panth, etc;

All these unique rune page setups and off-meta champion playstyles/builds provide a lot of diversity thanks to the ability to directly modify their base/starting stats incrementally.

Here is my na.op.gg Rune Page List for more examples of what I mean by unique rune page setups and more insight into my own personal playstyles for certain champions.


Now, I do understand (and appreciate) Riot wanting to enable the community with a system that allows more in the way of visible gameplay modifications, but please take into consideration the fundamental nature of base stat adjustment runes, and their place within the early game structure of League games.



##My Suggestion is This:

Keep a subset of "base stat modifier" runes and allow veterans/theorycrafters/off-meta players to maintain some level of mod-ability within the new rune system.

This could come in the form of a group of "minor runes" that simply provide stats such as 6% SpellVamp, 10% AS, Flat/Scaling HP, 4.5% Movespeed, 4.5% Lifesteal, etc.


##Remember, all playstyles matter -- please do not inadvertently limit/erase wildly different or unique rune setups in an (possibly misguided) attempt to provide "more visible gameplay effects/decisions".   ##No matter what might be available as alternatives to our original "base stat" runes; less overall runes and rune slots simply means less options and rune page / build diversity for certain champs and players, period.

6 Comments

Warhammer Titan1 votes

Im sure you off-meta players and theorycrafters can figure out how to work with the new runes for your champs, this is what you guys do right?

Chønklord1 votes

I mean, it's not simply a matter of "get used to it" -- everyone will have to "get used to" the new system eventually -- it's a matter of us off-meta players / theorycrafters "previously having a unique blend of runes for certain champs/playstyles", and now being "limited or forced into choosing less subtle differences in favor of 'big splashy game busting' effects".

makkii1 votes

[{quoted}](name=Bôôsted Bonobo,realm=NA,application-id=3ErqAdtq,discussion-id=ZE7yLEes,comment-id=,timestamp=2017-06-02T02:48:58.973+0000)

#The Petition



##My Suggestion is This:


##Remember, all playstyles matter -- please do not inadvertently limit/erase wildly different or unique rune setups in an (possibly misguided) attempt to provide "more visible gameplay effects/decisions".   ##No matter the alternative of Keystone Runes as "compensation"; less overall runes and rune slots simply means less options and rune page / build diversity, period.

at the end of the day they are looking to make runes and masteries wholly more powerful if the stuff that has been revealed is any indication you will have enough power and then some regardless of what form it takes to do what you want to do.

Chønklord1 votes

"More Power" does not always equate or translate to subtle, and sometimes necessary minute base stat differentiation when it comes to rune page setups.

Incognonymous1 votes

Like Riot ever gave a fuck about the ramifications of their from-the-hip, sweeping changes.

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