New Conqueror is passing without ONE IMPORTANT CHANGE. wtf??

Wild Geese··2 votes·1,284 views

Damaging attacks and abilities grant 3-15 adaptive force (levels 1-18) for 3 seconds (8 seconds for melee), stacking up to 5 times to a max of 15-75. At 5 stacks, 10% of your damage against champions is converted to true damage and you heal for that amount.

and you heal for that amount.

Can anybody else spot the problem? Are you smarter than Riot? Let me show you: item 3812 Death's Dance: Healing reduced to one third on area of effect abilities. item 3146 Hextech Gunblade: Healing reduced to one third on area of effect abilities. Ravenous Hunter: Healing reduced to one third on area of effect abilities.

Hmm, I wonder why aoe ability healing is reduced by a third on every source of ability healing?? I guess Riot forgot. Let the games begin...[slayer-pantheon-popcorn]

5 Comments

MankeyMadness3 votes

Only heals against champions. AoE that hits 3+ champions should reward you anyway.

Try not to hug your team against a Cassiopeia or MF and you shouldn't worry much about this. Ashe W might be problematic though.

Grizzlpaw2 votes

What's wrong with full AP Tank AurelionSol ?

Seems perfectly balanced to me.

5050BS2 votes

Yep

You can get 55% healing on all damage and 71.5% if you buy item 3065

If you have any LifeSteal built into your champ then you get that too.

5050BS2 votes

Oh and I forgot the one in the Precision tree that gives you like 17% LifeSteal or what ever after stacking

Śhunpo2 votes

It's so mages can be even more overpowered. Oops I mean viable cause mage players think that mages are bad ;^)

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