Aatrox Change

Meep Man··1 votes·390 views

It has been said multiple times that Aatrox can't have both his revive and his sustain since having both be good would mean he would be too good at staying alive while building pure offense. He would be better than Yasuo at negating what you do since you could do it and he just wouldn't care. So, which do you keep? Well, to be honest, I think they need to keep his sustain aspect. When you think Aatrox, you don't think "Oh, that guy that revives a lot in battles," you think "Oh, that guy that has a butt ton of sustain." He should be all about healing himself. The god of life steal. That's why I think Aatrox's passive should be about boosting his sustain and have his W buffed since he is losing his revive.

Stats Base Health increased to 540 from 537 Health per Level increased to 88 from 85 Base Attack Damage decreased to 56 from 60 Attack Damage per Level increased to 3.6 from 3.2 Base Attack Speed increased to 0.675 from 0.651

NEW PASSIVE- Darkin Blade Innate: Killing an enemy unit with Blood Price causes Aatrox to steal the blood from his enemy's dead body, causing Blood Thirst to heal for 1/1.5/2 (+0.3/0.4/0.5% AD) extra health. This stacks infinitely, but Aatrox loses half of these stacks upon dying, losing a maximum of 40 stacks at one time. Levels: 1/9/18

Ability 1- Dark Flight

  • Health Cost changed to 5% current health from 10% current health
  • Damage decreased to 50/80/110/140/170 (+50% bonus AD) from 70/115/160/205/250 (+60% bonus AD)
  • Now deals 70% additional damage to enemies in the center, dealing 85/136/187/238/289 (+85% bonus AD)
  • Cool Down decreased to 15/14/13/12/11 seconds from 16/15/14/13/12 seconds

Ability 2- Blood Price/Blood Thirst

  • NEW PASSIVE: Aatrox now gains 20/30/40/50/60% attack speed for 3.5 seconds after he causes himself to lose health

Blood Thirst

  • Heal Amount increased to 35/45/55/65/75 (+30% bonus AD) from 20/25/30/35/40 (+25% bonus AD)
  • Heal Amount now increases by 2% for every 1% missing health from tripling at 50% health

Blood Price

  • Health Cost changed to 25/40/55/70/85 from 15/23.75/32.5/41.25/50 (+25% bonus AD)
  • This attack now also removes Grievous Wounds from Aatrox

Ability 3- Blades of Torment

  • Health Cost changed to 10% current health from 5% current health
  • Damage reduced to 35/60/85/110/135 (+35% AP) (+50% bonus AD)
  • Enemies hit at the tip of the blade now take double damage and are slowed for 150% the amount, dealing 70/120/170/220/270 (+70% AP) (+100% bonus AD) magic damage and slowing for 60%

Ultimate- Massacre

  • Removed 100% AP Ratio
  • Now has 75% bonus AD Ratio
  • Now heals Aatrox for 30/40/50% of the damage dealt
  • No longer fills Blood Well (since he no longer has a Blood Well)

I also flipped the health costs on Dark Flight and Blades of Torment since to me it makes no sense for Dark Flight to cost more since Aatrox is diving in and about to take damage anyway so why make it cost more health. With Blades of Torment he is just poking them down. That should cost him more health. I also added power to Massacre since some of it's power was lost since it no longer can fill Blood Well, since it doesn't exist.

Thoughts? I know this could be better.

3 Comments

53436278DEL11 votes

q and e need more reward if they hit a target and also instead of bonus ad make it total ad

Meep Man1 votes

[{quoted}](name=Fear Become Fury,realm=NA,application-id=3ErqAdtq,discussion-id=ZAIBJMO9,comment-id=0000,timestamp=2015-09-13T04:21:21.558+0000)

q and e need more reward if they hit a target and also instead of bonus ad make it total ad

Ok, I made some changes based on that. I made his Q and E more rewarding for hitting specific enemies, but less for AoE super engage damage.

Tryzzor1 votes

How about we just leave Aatrox alone

scribs just don't know how to use him

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