"Just Kite Garen"


Sprints at you with 600 move speed and 220 of each resist from two items with a 30 percent damage reduction
Ok guys ill just use my 900 forms of cc to lock him down infinitely until we can finally kill him meanwhile the rest of their team manhandles us because all of our CC was wasted on Garen. Unless you are 40% CDR thresh Garen is definitely getting to your carry.
While I hate playing against new garen i do like what riot did and they did make him stronger. My only complaint is that he is just too naturally tanky while building full damage. I wouldn't care about the previously stated things if he didnt get ridiculous tank from two items. Dude builds a spirit visage and dead mans and has 3800 health and 220 of each resistance. Meanwhile he builds black cleaver IE and LW and his E does over 1000 damage and can crit you. Not to mention his crazy ass ult that does the same consistent damage regardless of what you build.
Here are my proposed changes and remember they are my opinion and I am still working them out so suggestions would be appreciated.
Passive- This is fine, I honestly have no problem with this and dont want to see his "I can lane forever" mentality changed
Q- Damage is fine but the Silence should be increased to 2 seconds
W- I have so many ideas for this. Maybe make the active double his bonuses for the duration? I feel like it just gives too much unnecessary tank. They removed Jarvan's free armor on his E because of this. I know jarvan has a great gap closer and lockdown and is different but it still applies. I like the idea of stacking Armor and MR throughout the game but the active is way to strong for his damage builds.
E- Keep everything the same except make his E slow him when hitting multiple enemies. This way he can still destroy people Solo but cant just spin all over the ADC and the support gets trashed too and has to watch. There are other changes ive considered. My other one would be to make the damage ramp up. Every two ticks the damage would increase with the scaling ratio as well. So if you get 3 ticks it doesnt do much damage but if you get 9 it does insane amounts of damage. This allows the other team some time to at least try and peel you off because a Q 2-3 ticks of judgement and an ult can easily kill a Squishy. Now he gets rewarded for staying on top of a target for longer and would even consider the overall damage being more if all ticks go off. Its the same thing as darius. He doesnt unlock all of his damage unless he stays on a target for at least a little bit.
R- Make it physical damage already. Im so sick of playing darius or one of my mains top and either i build armor and his ult nukes me or MR and the rest of his kit nukes me. He gets too much mixed damage from one ability. Making it physical damage would allow him to be built against. If i build full tank garen should not be able to just auto execute me when i get to 30 percent HP because i was forced to build armor to survive the lane. I know some of you are going to say ohhh Darius can execute anyone and you cant build against that. My argument for that is Darius does not have a basic ability that has the potential to do 1000 + damage while building pretty tanky. He doesn't have a movespeed buff like garen and must stay pretty close to the target for a while to get it. True damage on the villain is still fine and adds a unique aspect to the game.
I'm open to ideas as these are just some I have thought up. I have other ideas as well.
Thanks for reading and may Garen have mercy on your asshole
