Not Really Sure What Everyone's Problem with Warlord's Bloodlust is
Now don't get me wrong, I think the mastery is definitely overpowered and needs toned back, but not to the extent of everyone freaking out on the forums.
I am a tryndamere main and that may make me a little biased but when I played him yesterday I did not notice any significant changes besides the increase to my lane sustain. Late game was exactly the same. Trynd is still squishy as hell and so is yas and my healing from bloodlust meant nothing because the same thing happens to every trynd player ever.
A team fight breaks out and you get raped to 1 health and then you ult and smash on the person closest to you for 5 seconds. The healing did nothing to delay my ult or make me survive longer.
Also, I am not saying the laning part where it was effective was balanced. I was against garen and he could not do anything to stop me from csing or get me out of lane. With my inherit sustain and the sustain from Warlords I could of stood in his while csing for a minute stright and lived. That is where it needs to be toned back.
I am thinking reworking the mastery to have it scale every 6 levels. So level 1 it heals 4 percent with a 5 percent attack speed buff. Level 6 is 8 percent heal with 10 percent AS buff. Level 12 is 12 percent heal and 15 percent AS buff. And level 18 is 16 percent heal and 20 percent AS buff.
The numbers could officially be tweaked but I feel like that would be better and would let people like trynd and yasuo who have inherit crit in their kit abuse it.
Ideas?
main and LOLed.