If You Could Redesign a Champion Without Worry

Ironclad Dragon··1 votes·564 views

As in, you didn't need to worry about the kit being similar to other champions', worry about balance, worry about the champion's currently-established identity, etc., which champion would you redesign and what would it look like?


Malzahar For instance, Malzahar heralds an inevitable invasion from the Void, so he'd specialize in sieging the enemy and making an inexorable advance. Toward that end, he'd lay down key emplacements, just like anybody who wanted to siege a fortress would need. So he'd open destructible Rifts to the Void that spewed out Voidlings (pretty much Zz'rot Portal, but bigger and more gratifying). In addition, his Malefic Visions would be more in line with Illaoi's E, when you become a Vessel (e.g., the landscape becomes distorted and monsters want to get you, which would be the Voidlings).

Try it.

6 Comments

Zero Shingetsu1 votes

I would choose my favorite champion. Whoever it is. Ahri.

I'd give her a sniper rifle, and I'd give her Nova's kit from HotS. :)

Crett1 votes

Veigar reworked to be a manaless, skillshot only Touhou Boss

Twisted Tea1 votes

TwistedFate

Stacked Deck (E)

(New) Active: Twisted Fate channels for 1 second. Upon completing it successfully, Twisted Fate places a Card Tower at the target location for 180 seconds. A Card Tower gains 1 stack each time Twisted Fate uses a Basic Attack, Pick a Card, or Wild Cards on it. It changes colors depending the last Card from Pick A Card used on it.

If an enemy steps on or attacks a Card Tower, it detonates, damaging all nearby enemies and dealing the appropriate Pick A Card effect (and Stacked Deck effect, if applicable).

Destiny (R)

(New Condition)

Cut the cooldown of Destiny in half if Twisted Fate chooses not to Gate.

Valexfor1 votes

Well I would go for my beloved wolf: Warwick. Like you said: no hold barrels so it will seem incredibly broken.

  • Passive) Bloodlust - Warwick becomes more feral the more he fights with his prey, dealing scaling damage based on the enemy's missing blood and healing himself for a portion of his total Health. 6 stacks, 0,1%0.9% enemy missing health/heal per stack level 118, stacks last 4 second and decrease at a rate of 2 per second after starting to fall;
  • Q) Feral Bite - Warwick bites his enemy, dealing 60/70/80/90/100 + 0.6 ad damage plus 0,5%2,5% bonus damage (at ranks 15), applying his passive once and healing for 50~100% of the extra damage dealt; (10/9/8/7/6 sec CD) (110/120/130/140/150 mana)
  • W) Mad Howl - Warwick lets out a terrifying howl that scares all minions for 1/1,5/2/2,5/3 seconds (at ranks 1~5) and gains 5/10/15/20/25% AS for 6 seconds per target hit (max 5). On non champions get slowed by 20/30/40/50/60% for 1/1,5/2/2,5/3 seconds. (15/14/13/12/11 sec CD) (70 mana)
  • E) Hunt for Blood - Passive: Warwick gets sight of enemy champions, big and epic monsters with less than 30/35/40/45/50% health (even stealthed units) and receives 10/20/30/40/50% movespeed while moving towards them (1000/1500/2000/2500/3000). Active: Warwick can jump toward an enemy target (400 range dobule if enemy is marked by Hunt for Blood) and double his passive ms bonus for 5 seconds. If enemy is marked by hunt for blood, Warwick can press Q to deal damage and suppress him, Warwick can then drag the target for 1 second, but can't attack while dragging his target. While Hunt for Blood is in cooldown Warwick loses the passive part. (Active 20/18/16/14/12 CD)
  • R) Raging Assault - Passive: Warwick gains 2/2/2 (at rank 1~3) extra max stack of passive on on targets marked by Hunt for Blood (making them reach 10 at level 16). Active: Warwick points out on an enemy channeling (800 units, if enemy is marked by Hunt for Blood, the range becomes that of Hunt for Blood) and starts running towards him. Once he's close enough (250 units) he will leap on the target and sticking to them for 2 seconds, biting and clawing at them 5 (plus 1 for every 75% bonus attack speed) times applying his passive and dealing base damage (+0.5 total AD per hit) and every on-hit effect. During Warwick is immune to CC during the skill. (120/100/80 CD)

No holding back

RogueWill1 votes

uhm I will go with Vi

Vi ult would change it for beatdown. Vi dashes towards and enemy champion and suppresses them by 2 seconds. During that time vi launches a succession of punches (scaling on level) after the channel the target is slowed by 90% for 1 second (well they just got beated so they shoudl feel somewhat dizzy). Vi punches creates shockwaves behind their target, Enemies caught in teh shockwavest get slowed instead and take reduced damage. Vi cannot be dissabled during her ult but takes increased damage (50%)

VI w: denting blows/sucker punch. W passive remains the same but add a small cooldown between denting blows 3 sec cd or so, active vi dashes a short distance after a delay/charge of 0.5 sec. After the dash vi next basic attacks will have increased range and will apply denting blows passive to the target.

Vi passive, similar to current one but if she lands denting blows on a target before the initial shield expires the shield get refreshed.

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