SYLAS and unnecessary mechanics in general
Okay seriously this champ is disgusting right now, is there a reason he has to heal for 1500 late game every 2 seconds? No, like seriously is there a reason, cause im getting tired of getting him down to 100hp so he can heal to full in a second.
I've been saying this before and im gonna say it a milion times, there is so many unnecessary mechanics on new gen champions that it feels like shit playing anything that isn't overloaded as shit.
I mean Sylas has two dashes, a knockup and a busted heal on ONE ability, that's someone's entire kit and he has it in just one ability, why does he need a shield on top of that too? Why does he have this god forsaken ultimate that can make him completely broken in a certain matchup, i just played Kayle vs him and wow, if everything wasnt enough now he has my invul too, imagine him taking Veigar R, yey now he has a 1500 dmg point and click ability while the rest of his kit can one shot everyone too.
Does Riot not understand that if you give a champ 3x the mechanics of a regular champ that he will have 10x as many options in any given situation, whether its fighting, running away or surviving a bad engagement.
I mean this doesn't necessarily always apply to newer champs, every time i play Ashe i get into this situations where i think to myself, oh if i played Vayne i'd survive that cause i could Q out of the way and then E the enemy into a wall, or trying to kill a beefy target and failing i'd realize i would have killed him in 2 seconds with Vayne, she can have true damage that doubles with Guinsoo and Ashe has to stack 4 autos just to get off her steroids that also costs mana, while guess what, Tristana has a 110% AS steroid that's instant cast and COSTS 0 MANA .
Now dont get me wrong i main Vayne and i love Tristana im just making fair observations, people don't realize how many unnecessary mechanics are on champions and eat it cause hey its just the way it is, and it goes both ways too, sometimes you have this stupid conditions to meet just to deal damage while others get to do more of it freely.
There's tons of examples of unnecessary mechanics, like there's no reason for Tristana procing E at max stacks to reset her jump but it does cause why not, there's no master plan behind it it just is, there's no reason for Sylas to have a shield in his kit but he does cause why not, i mean Riot is catching up to it somewhat, removing Akali Q heal and Irelia R disarm proves that these were just unnecessary mechanics added to the champs cause reasons.
There's at least 50 champs in this game that either have way too much or way too little mechanics and Riot needs to streamline their game by either stripping mechanics from champs or adding it to those that need it, cause im sick and tired of playing anything that doesn't have stealth,heal,dash,jump,true damage, windwall or any bs mechanic that just makes the champ better in almost any way and not playing that champ literally puts you at a disadvantage
ms you stack you'll never escape as good as Tristana or Ezreal, that's why making overloaded kits is 100 times worse than overloaded items and making an overloaded champ cause there's no right itemization for him is just stupid