Fountain should regen %hp instead of flat
This way tanks won't have to wait twice as long to get back to full health when they recall.
This way tanks won't have to wait twice as long to get back to full health when they recall.
It does...
http://leagueoflegends.wikia.com/wiki/Spawn
The Spawns in Summoner's Rift, Crystal Scar and Twisted Treeline will rapidly regenerate a percentage of the champion's maximum health and mana every second (Summoner's Rift 2.1% per 0.25 second).
Shhh... Let the mindless forumers upvote like the herd they are... vanishes into the shadows
it does, but it could be a bit faster(especially for mana, i hate waiting an extra 5-8sec for full mana after recalling)
It should scale with missing as well.
It does, but it should be a tad faster. Either way, homeguard.
Idk what you are smoking man, but it always has
It does. Jesus Christ. The boards are showing their true colors again.
more importantly they should just buff the fountain manareg heavily...non-mana champs already have the sustain advantage in lane, it´s ridiculous that mages also have to spend 5sc more in the fountain everytime they recall just to refill their ressources.
Seems that OP wants to stall the game further with tanks.
I see wut u did thar.
It already does but it should be faster. One of the downfalls of maining Cho is having to wait 10-15 seconds to heal when I recall with low hp.
THE ILLUMINATI HIMSELF HAS SPOKEN
I like pens
meh, mechanical pencils are the way to go mate.
I was wondering like, it already does, right? Right.
Homeguard helps.
Most tanks use homeguard + TP as their strategy. Mana regen does need a buff though.