Discussion about Warwick changes
You said it yourself, Riot, you want any champion class to be able to carry. Juggernauts, for example, are supposed to be strong late game (Nasus, Darius, ...) or think Irelia, Fiora ... And I think they are =) This is good, as now it is mostly ADC who are relevant late game.
Having a champion very strong early and very weak late game is a bad idea. Because it's too binary. Either he snowball, or it's a painful long agony as you know you're going to lose because you didn't snowball and you'll lose in 20 min or so. In both case, snowball or agony, it's frustrating and unfun games.
Now, Warwick was too strong early, too weak late. We all agree on this, I think. He can lvl 2 solo drake, he has tons of sustain and strong ganks so he can clear his jungle and gank a lot and efficiently early... but then he fall off late game.
Yesterday, you suggested a change on the PBE, to nerf his early and buff his late. That was such a good change!!!! Having Warwick less oppressive early, less snowbally or nothing, and able to do something late game, yay! That was a great idea =D
And now, you revert it to be as strong as he is now early, but much weaker late game, where he is already weak? Can you explain to me why you went from a smart change to a dumb late game nerf? I must have missed your logic there...
Also, old ww q was: 8 / 10 / 12 / 14 / 16% of target's maximum health Now, you suggest: 5/5.5/6/6.5/7% of target's maximum health
Yes, that's less than half compared to before. + Grievous Wound is free now, it wasn't before
Meaning, late game, Warwick will be very, very weak.
I'm asking you, please, think a bit more about it before shipping the changes. The first changes you suggested, nerfing his early and buffing his late, were much, much smarter and made so much more sense. Thanks.