Macrogame and lategame is dead and I miss it.
From ASK RIOT this week:
"Some of my favorite champs in the past have been the ones with simple, more straightforward kits and gameplay: old cho’gath, old swain, old taric. Are there any plans to make new champions with simple and easy playstyles?
Simple, straightforward champs have a lot of pros and cons, but overall we agree that they are an important and fun part of the LoL roster. The big benefit is that it opens up a more decision-based and less input-mechanics-based playstyle that’s really appealing to some types of players (especially new ones). A cost and common drawback is that they’re often much more powerful in low elo play, so when balanced, they end up being a non-viable option in higher levels of play. Simple champions can also devolve much more quickly into “stat check” gameplay when they’re snowballed ahead or behind because they don’t have enough tools to outplay their opponents.
To answer your original question—we will likely not be adding a lot more of the “old Taric” style of champions to the game because we think that the amount we have right now is serving that niche pretty well. In the cases of VGUs, we are trying to keep the simple champs simple when we can. I think Warwick was a good example of this, where we made a lot of good changes to his kit without pushing it into a high mechanics space."
uh? More decision-based appealing to new player? Is it a joke or a typo? New player obviously don't know a thing about macro game, but they do want the fun of mechanic-based playstyle.
I am an old player (I am 30 y/o, I play since season 3) and I like simple kit to play macro........ perhaps because I feel I can't compete skill wise with young players, and also I have more knowledge and experience and thus love to focus on macro.
About simple kit being strong in low elo and weak in high elo... I think this is such an over-simplification and/or the way Riot want to see it / justify it. A simple example is Annie, who was very strong in competitive for a while....... despite her very simple kit. But she wasn't OP in low elo.
Old ww (pre-rework) wasn't OP by any mean in low elo (wasn't played in high elo either). I loved his kit. It was so simple and so powerful for macro game, and with obvious counterplay. You had to press w to give a AS buff to your team... you can't be simpler... but that was great for macro; for all objectives (drakes, baron, turrets, inhibs). The E was perma MS (not only out of combat toward enemy champ), which allowed to go in and out of fight and think more about positioning during long teamfights... whereas now it's just all in. The ult had a clear counter: any cc or a qss.
Now games are 23 min on average at high elo, whereas it was supposed to be "about 45 min". There's no late game anymore, mid game barely matter anymore, everything is decided in the early game. And it's mostly decided by skill / pick, not macro.
I miss the old league, with simple kits / macro game / early - mid - late game
EDIT: Watching some LCS games now, seems like there's a lot of new macro! (new comps and strategies). Which is awesome. I still miss simple kits, late game, and longer teamfights.