Definitely agree, over the years tanks have lost about 850 HP in a standard full build, and riot has constantly nerfed stats and buffed prices, as if tanks don't like big, expensive and shiny items -_-
Also we've lost 30 armor from
, 20 armor from
, 5 from
.
They've lost a little MR here and there, but MR is so strong MR doesn't need changes in items. So I wouldn't touch
at all, as a
alone can shut down an AP laners poke.
Instead I think tanks need another hybrid item (like
) to spice things up.
.
Only slightly disagree with the changes, mainly in what stats but this would come down to what you personally want from the items:
I think it just needs a revert to 2850 gold and grant 1000 HP. It's passive already grants crazy sustain when out of combat so increasing that is a bit much.
I would bump the health to 500, but grant 90 armor instead of the proposed 75.
I'd probably go half way, 2700-2800 gold with 50/50 resists. Most of the cost is in the passive and active so that's primarily why you buy it. Making it significantly expensive with the secondary cause for purchase only slows down power spikes
.
I would also:
Health increased to 300
New recipe: Respective smite+
+
. Cost increased to 2900
Now grants 400 HP, 15 armor, +25% total health. From 300 health, +15% bonus health
Armor increased to 100 from 80, cost increased to 3100
Perhaps
health increased to 500, cost increased to 2900
Health increased to 400, cost increased to 3100
health increased to 400, cost increased to 2900