Imagine this.

The thigh guy··1 votes·968 views

You are playing jhin. You are full build, rocking about 700 ad, because you’re a thug. You’re living the dream. Nothing can touch you. If you are doing your job you are shitting out damage.

Now imagine that someone spent 3000 gold on an item that took away 24% of your ad. Dropping you to 532 ad. They just spent 3000 gold to take away 5880 gold worth of stats. And they still got stats from that item.

Now imagine if they spent another 2800 gold and ripped away another 35% of your ad. 345 ad left. Another another 6545 gold worth of stats just taken away from you. And they still get all their.

They spent 5800 gold to take away 12425 gold worth of stats from you. And it only took 2 item slots to do it.

Sounds pretty unfair right? I mean. You don’t have a way to deal with that.

That’s the life of a tank right now. :/

14 Comments

Jamaree1 votes

I don't think this quite correlates especially since only Rammus and Malphite (I believe) get direct damage from building tank, so it isn't like you are losing stats, they are just becoming less effective.

The thigh guy1 votes

{quoted}

I don't think this quite correlates especially since only Rammus and Malphite (I believe) get direct damage from building tank, so it isn't like you are losing stats, they are just becoming less effective.

You are losing stats though. Black cleaver flat out removes the armor from you, and lord Dominik’s allows a large potion to be ignored.

And damage being reduced is the same as armor being reduced. They are both key stats. One is just offensive and the other defensive.

Jamaree1 votes

[{quoted}](name=The thigh guy,realm=NA,application-id=3ErqAdtq,discussion-id=YwHg5f9a,comment-id=00000000,timestamp=2019-03-06T20:36:18.208+0000)

You are losing stats though. Black cleaver flat out removes the armor from you, and lord Dominik’s allows a large potion to be ignored.

and Randuin's and Frozen Heart flat out removes AS which in turn removes your DPS

Merc Treads "removes" durations of your CC.

And damage being reduced is the same as armor being reduced. They are both key stats. One is just offensive and the other defensive.

Yeah? I mean, that is indeed how those work.

The thigh guy1 votes

{quoted}

and Randuin's and Frozen Heart flat out removes AS which in turn removes your DPS

Merc Treads "removes" durations of your CC.

Yeah? I mean, that is indeed how those work.

Yeah. Now tell me. What two item Combination is removing even 6k gold worth of attack speed, attack damage, or ability power? Cause cold steel is a unique.

Jamaree1 votes

[{quoted}](name=The thigh guy,realm=NA,application-id=3ErqAdtq,discussion-id=YwHg5f9a,comment-id=0000000000000000,timestamp=2019-03-06T20:52:00.182+0000)

Yeah. Now tell me. What two item Combination is removing even 6k gold worth of attack speed, attack damage, or ability power? Cause cold steel is a unique.

Well, technically, Cold steel and any other armor item because your AD is being negated by the amount of armor it gives as you can't get pure pen.

The thigh guy1 votes

{quoted}

Well, technically, Cold steel and any other armor item because your AD is being negated by the amount of armor it gives as you can't get pure pen.

Except your ad is still there and still works on other targets. Where as black cleaver is a debuff.

Also the same can be argued the other way. Armor can be negated by more damage because if you have more damage you can deal more to the target with armor.

Jamaree1 votes

[{quoted}](name=The thigh guy,realm=NA,application-id=3ErqAdtq,discussion-id=YwHg5f9a,comment-id=000000000000000000000000,timestamp=2019-03-06T21:02:28.561+0000)

Except your ad is still there and still works on other targets. Where as black cleaver is a debuff.

So we need and item that reduces AD when someone hits someone then?

Also the same can be argued the other way. Armor can be negated by more damage because if you have more damage you can deal more to the target with armor.

While also leaving yourself squishy as fuck to get popped from someone.

The thigh guy1 votes

{quoted}

So we need and item that reduces AD when someone hits someone then?

While also leaving yourself squishy as fuck to get popped from someone.

I mean. That would solve some of the damage problem yes.

And if your building all this armor you are sacrificing your own damage to do so? It’s the polar opposite of offensive stats.

Anything that can be argued for offensive stats can be argued the opposite way for defense. That’s just how they are suppose to work.

Issues arise however when one is treated so much worse than the other.

Jamaree1 votes

[{quoted}](name=The thigh guy,realm=NA,application-id=3ErqAdtq,discussion-id=YwHg5f9a,comment-id=00000000000000000000000000000000,timestamp=2019-03-06T21:18:30.659+0000)

I mean. That would solve some of the damage problem yes.

And if your building all this armor you are sacrificing your own damage to do so? It’s the polar opposite of offensive stats.

Anything that can be argued for offensive stats can be argued the opposite way for defense. That’s just how they are suppose to work.

Issues arise however when one is treated so much worse than the other.

To be fair, getting on that line of both sides being “equal” is hard and when we had that flip side with the defenses being outright strong, people hated that, ie tank meta

The thigh guy1 votes

{quoted}

To be fair, getting on that line of both sides being “equal” is hard and when we had that flip side with the defenses being outright strong, people hated that, ie tank meta

Honestly. All I have to say to people who hate and fear the tank meta is “why the hell weren’t you playing Vayne, Kog, yi, tryndamere, Darius, garen, Kled, fiora, or any of these other champions that were made specifically to counter tanks.

Instead they just jammed all these anti tank items into the game and made everyone tank slayers. Even other tanks burst out tanks now.

Jamaree1 votes

[{quoted}](name=The thigh guy,realm=NA,application-id=3ErqAdtq,discussion-id=YwHg5f9a,comment-id=0000000000000000000000000000000000000000,timestamp=2019-03-06T21:35:04.212+0000)

Honestly. All I have to say to people who hate and fear the tank meta is “why the hell weren’t you playing Vayne, Kog, yi, tryndamere, Darius, garen, Kled, fiora, or any of these other champions that were made specifically to counter tanks.

Instead they just jammed all these anti tank items into the game and made everyone tank slayers. Even other tanks burst out tanks now.

Because the tank items back then we’re doing what the ad items are doing not is why, even when you played those anti tanks, their girth was so large they ignored the items and the champions along with it.

The thigh guy1 votes

{quoted}

Because the tank items back then we’re doing what the ad items are doing not is why, even when you played those anti tanks, their girth was so large they ignored the items and the champions along with it.

It was 2 items. 2 items alone. Technically three but sunfire and cinderhulk were basically the same.

Those two and iceborne gauntlet were all the damage tanks were building. Both items required close distance and allowed for kiting.

And they didn’t ignore Vayne fiora or kog. All three did mass amounts of %hp damage in some sort and cut through anyone.

And okay. So tank items gave too much damage back then. They don’t now. So how is making armor and mr actually do something going to make them do more damage outside of them living for more than .4 seconds?

Jamaree1 votes

[{quoted}](name=The thigh guy,realm=NA,application-id=3ErqAdtq,discussion-id=YwHg5f9a,comment-id=000000000000000000000000000000000000000000000000,timestamp=2019-03-06T21:53:30.626+0000)

It was 2 items. 2 items alone. Technically three but sunfire and cinderhulk were basically the same.

Those two and iceborne gauntlet were all the damage tanks were building. Both items required close distance and allowed for kiting.

And they didn’t ignore Vayne fiora or kog. All three did mass amounts of %hp damage in some sort and cut through anyone.

And okay. So tank items gave too much damage back then. They don’t now. So how is making armor and mr actually do something going to make them do more damage outside of them living for more than .4 seconds?

It wasn’t that they gave too much damage, it was that until they started adding lethality and more accessible true damage, tanks use their natural high ratios to run over people.

Though I suppose an arguement could be made that because we now have that stuff more available, tank items should be stronger but if they got too strong, the tank meta would just return.

The thigh guy1 votes

{quoted}

It wasn’t that they gave too much damage, it was that until they started adding lethality and more accessible true damage, tanks use their natural high ratios to run over people.

Though I suppose an arguement could be made that because we now have that stuff more available, tank items should be stronger but if they got too strong, the tank meta would just return.

We still had the same level of anti tank items. They just gutted the tank items.

We had lord Dominik’s penetrating armor and dealing more damage based on how much more hp the enemy had. Mortal reminder doing mortal reminder things

Liandries Bork Black cleaver Lethality Penetration in runes Void staff Sorc shoes Devourer

The only real way to ignore tanks that was added was bloodrazor (which is worse than devourer at shredding tanks) and conquerer (which single handedly put the 18th nail in the coffin for tanks)

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