Vi Rework v2

Carnicore·11/9/2018, 4:55:14 PM·2 votes·2,163 views

#Goals

  • Make Vi less feast-or-famine.

  • Distinguish her kit more from Camille, Jarvan, and Nocturne.

  • Make Vi more fun/interesting to play.


Innate - Blast Shield:

  • Automatically refreshes and activates upon casting Assault and Battery.

Q - Vault Breaker:

  • Now scales with total AD at a lower ratio.

W - Denting Blows:

Reworked

Passive: Vi gains 12% attack speed upon attacking, stacking up to 3 times. Every third hit deals bonus physical damage scaling with target's maximum health.

Active: Vi winds up, and then uppercuts in the target direction. Enemies hit take physical damage, and have 30% reduced armor for 5 seconds.

  • All stacks of attack speed fall off at once after 4 seconds of not attacking.

  • The wind up is a short (0.5s) channel that cannot be interrupted.

  • The uppercut is a quick little dash (~200 units) that damages all enemies that are within 150 units in front of her at the end of the dash.

  • The passive proc damage still scales with bonus AD, but the new active scales with total AD.

R - Assault and Battery:

  • Casting Assault and Battery now automatically refreshes and activates Blast Shield. The shield becomes 10% larger for each enemy champion knocked aside.

1 Comments

dangopee11/9/2018, 7:11:16 PM1 votes

Meh she still has the problem of being a bruiser that can't build full tank yet has to go in 1v5 no escape and hope for follow up. That's why I just play her as a split pusher and pick maker. If my team doesn't let me split I just lose game don't care. Other bruisers/fighters like Jax Irelia Camille have actual effective survivability steroids that allow them to team fight better than her. Not to mention Vi is actually really easy to peel if the enemy knows how to time their CC properly against her. In her current state she's good against bad players that's about it.