One change to Master Yi that *might* make him better AND less annoying to play against

Carnicore·4/3/2018, 4:20:56 PM·4 votes·1,383 views

TL;DR Make Alpha Strike untargetability less long.

When Master Yi uses Alpha Strike, his untargetability duration depends on how long it takes for the animation to finish, which depends on how many targets he strikes. If he uses it on a single isolated target, he's untargetable for only 0.25 seconds. If he uses it on an enemy in a minion wave, he's gone for almost a full second.

Alpha Strike serves a few different purposes. Gapclosing, defense, damage. When I use Alpha Strike, I only need to be untargetable long enough to do two things:

  1. Dodge the spell I meant to dodge

  2. Follow an enemy who is dashing

Being untargetable longer than that doesn't help me because it delays me from attacking, and my enemies are just waiting until they can fight me again. It also wastes time on Highlander. A four-bounce Alpha Strike is annoying on both sides. To dodge a spell on purpose, I only need to be untargetable for about half a second. If I use my Alpha Strike too early, I should be hit by the spell I meant to dodge, but a four-bounce Alpha Strike is very forgiving. Following dashes is a little more finicky since unlike Warwick's Q, Alpha Strike does not wait for the target to finish their dash before completing. Alpha Strike just drops Master Yi wherever his target happens to be when the Alpha Strike animation is done.

So, my suggestion is to make Alpha Strike more consistent. Instead of being untargetable for 0.25-0.9 seconds, it should be maybe 0.35-0.65 seconds. And maybe it could work more like Warwick's Q with respect to dashes.

11 Comments

Sasogwa4/3/2018, 4:39:51 PM2 votes

Yeah. However, long Q is also good against anything that has reactivation timing and you don't want to face. Typically, Jax's E.

Torgal4/3/2018, 5:07:21 PM2 votes

Or just delete this shitty thing.

Kwattigor4/3/2018, 6:22:12 PM1 votes

yi is already a weak champ a nerf would make him even weaker hes only strong in lower elo as people dont know how to play against him

Flavi Kang4/3/2018, 10:05:51 PM1 votes

It would be better if alpha strike is given a second cast, which if used, ends untargetability early and applies damage to all 1/2/3/4 targets immediately. Gives the yi player more control on untargetability duration, given how yi uses Q to gap close on his target instantly (so he would want to end alpha strike early), or dodge multiple spells (so he would prefer to remain untargetable longer)

SEKAI4/4/2018, 8:21:02 AM1 votes

The blink animation's length is determined by the amount of enemies around him that he can jump to. The more hops happened on the way before he finishes at his intended target, obviously the longer the animation, and the longer untargetability frames need to accommodate that.

You can not reduce his untargetabiliy as long as he still has the part where he may uncontrollably jump between up to 3 additional targets on top of his intended one if they are nearby to where he cast his Q.