On the Master Yi Buffs
The lower mana cost on Alpha Strike is nice. Doesn't really affect his viability in any way, it's just nice and I'll appreciate it when I'm splitpushing or have just enough mana to cast one more Q in a teamfight.
The Meditate changes are lame though. The buff you get after channeling is very minor, promotes terrible use of Alpha Strike (because you don't get to lower the cooldown with basic attacks unless you put it on cooldown at the start of the fight), and in exchange you nerfed the healing too much to channel Meditate in combat anymore.
In Patch 6.8, Master Yi received a nerf that he never recovered from.
Highlander
Cooldown increased to 85 from 75
Duration reduced to 7 seconds from 10
On-kill/on-assist duration extension increased to 7 seconds from 4
Why was this nerf so devastating?
Highlander serves a central role in Master Yi's kit. It's not just a basic "super mode" ultimate like Nasus' or Aatrox's ults, it's also a gapcloser and a means to avoid getting kited. It's difficult or impossible for Master Yi to fight without it, it's just too easy for enemies to kite him. This is because he doesn't have any CC, all of his damage comes from 125 range basic attacks, and Alpha Strike has a long cooldown if he's not constantly attacking. Without Highlander, he's dead in the water.
Now, before, the nerf, Highlander was very reliable. You could use it at the start of a fight and trust that the duration would last until the fight was over. But when the base duration was lowered from 10 seconds to 7, this wasn't true anymore. Now, any engagement with your opponents is a panicked race against death to kill somebody before your time ran out. There are many ways enemies can waste time on your Highlander:
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Aatrox - Revive (3 seconds), lifesteal
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Zhonya's Hourglass (2.5 seconds) (every mage buys this)
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Ahri - Charm (1-2 seconds) and ult (you will usually waste your entire Highlander duration trying to chase an Ahri when she uses 3 dashes, even if you use Alpha Strike perfectly)
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Akali - Stealth (8 seconds), spellvamp
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Alistar - Pulverize (1 second), Headbutt (1 second or longer depending where he throws you), Trample (1 second), Unbreakable (even with true damage you'll need a lot of time to kill him)
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Stopwatch (2.5 seconds) (This item is everywhere by the way)
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Amumu - Bandage Toss (1 second) and ult (2 seconds), also he's really tanky
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Anivia - Egg (up to 6 seconds), Ice Wall (this can waste a couple seconds depending on where it is), and her Q (1-1.5 seconds), she also usually has Rod of Ages and Seraph's Embrace making her really tanky
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Annie - Stun (1.25-1.75 seconds)
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Ashe - Ult (1-3.5 seconds)
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Aurelion Sol - Ult (knockback)
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Guardian Angel (4 seconds) (every ADC has this after 30 minutes unless they're greedy)
That's just every champion starting with the letter "A", and a few common items. You'll also be stalled by shields, heals, anything that keeps people alive.
You can try to buy up to 4 seconds of extra time on Highlander by Meditating, but it'll usually be interrupted by a stun, silence, knockup, suppression, fear, charm, sleep, polymorph, taunt, whatever. It'll even be counterproductive if your target is running away.
You see, enemies don't need to CC Master Yi to kill him. It's actually much simpler than that - enemies just have to survive long enough for the team to kill him. His whole kit depends on kills/assists to keep up momentum; denying kills means he's not using Alpha Strike as much, and he's as good as dead if Highlander runs out before the fight is finished. Players get better and better at this as you go up the ranked ladder.
And let's talk about enemy champions outrunning Highlander. Highlander grants 25/35/45% extra movement speed, and thanks to mobility creep, that's not enough anymore. Any champion that isn't running at a normal speed will waste a significant amount of Highlander duration simply by running away from you.
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Phase Rush - 15-40% MS
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Heimerdinger - 20% MS when near his turrets
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Zoe - 10-70% MS just by using W or a summoner spell
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Fiora - Between her low Q cooldown and 20-50% MS from her passive, she will almost always run faster than Master Yi when she's chasing him.
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Rengar - 30-50% MS from Ferocity
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Katarina - 50-90% MS from W, plus Shunpo resets
The duration extension of Highlander that comes from kills/assists was increased from 4 to 7 with the Highlander nerf, but that just feels less balanced. After a good fight you'll often have Highlander continue long after everyone's dead, e.g. when you don't need it.
TL;DR, revert the 6.8 Highlander changes, or give us some way to extend the duration without killing enemies. We could combine ricklessabandon's ideas with the popular requests of Yi mains. Make Highlander 4 seconds longer (or 15% faster) if you fully channel Meditate before casting it.
