Anyone missing gatling kogmaw ?
I mean in the actual meta would it matter ?
everthing seems so broken lol
and kog maws are so rare.
bring it back.
I mean in the actual meta would it matter ?
everthing seems so broken lol
and kog maws are so rare.
bring it back.
they removed him cause in lower elos he was op. and in higher elos he wasn't that good since his 5 attack speed game him very little mobility and kiting potential.
anyhow, i miss him
idem, I really miss him but i think riot shouldn't bring it back if Lethal tempo is a option
even with tempo he would die in less than a second so it would make no difference unless the kog is a god at positioning and has a support dedicated only to protecting him
Also cause there was a Lot of Scripting for perfect aa during 5 attacks per second.
they removed him cause in lower elos he was op. and in higher elos he wasn't that good since his 5 attack speed game him very little mobility and kiting potential.
anyhow, i miss him
False, that champ was highly broken and abused in all elo levels. His lack of mobility was only a minor weakness in comps designed to peel for him, and thats only if they got to him before melting.
I really like it, but at some point they almost had to balance the whole game around it. He could exploit rageblade, or supports, or support items, or shields, or everything at the same time. Also, runaan + on-hit stuff is pure hell. TBH, as fun as it was, I like gatlings Urgot more (his W).
Can't we just bring back 5 Attack Speed Kogmaw, but make it so all of his basic attacks now deal 50% less damage?
So basically, he's firing 5 50% basic attacks a second, which equates to one auto attack that deals 250% damage.
...Except each instance of damage gets mitigated by defenses, of course.
if you don't have flat number reduction like amumu's e. they all add up to the same amount
50%ad/2(100 armor) + 50%ad/2 = 100%ad/2
50%-x(flat number reduction) +50%-x = 100% - 2x
if you don't have flat number reduction like amumu's e. they all add up to the same amount
50%ad/2(100 armor) + 50%ad/2 = 100%ad/2
50%-x(flat number reduction) +50%-x = 100% - 2x
I know it becomes the same amount in the end either way, I just felt like adding that each attack gets mitigated for clarification purposes in my suggestion.
if you don't have flat number reduction like amumu's e. they all add up to the same amount
50%ad/2(100 armor) + 50%ad/2 = 100%ad/2
50%-x(flat number reduction) +50%-x = 100% - 2x
When you kit you actually don't attack at your full attack speed unless you know the champion so well, and 5 as is just too much, kiting becomes a heldback and does more harm than good (since you will move like 0.5cm per auto).
I still miss kogmaw though(i always used him as jg lol)
I miss AP 
kog and lulu still op, but it requires both of them to know what they are doing,
but sadly, kog is outshine by varus and kaisa in term of hybrid.