Ryze's upcoming nerf helps, but doesn't accomplish much.

WoonStruck·12/6/2019, 6:44:17 AM·16 votes·7,842 views

Because let's face it, E and Q are basically one ability. They're getting combo'd together every single time E is cast.

Even with the upcoming nerf to his Q, bringing it from 180 base damage to 165 base damage...

#No champion should be able to spam 475+120% AP+8% bonus mana in damage every ~1.35 seconds.

Ryze has: 1/4 the CD of most champs' primary damage spell at max CDR (~5 seconds).

Over 1.5x the base damage of some of the highest base damage (~300) skills in the game.

1.7x the AP scaling of some of the highest AP scaling (~70%) among 'spammable' (~8 sec and under) abilities in the game.

And on top of that he gets 8% of his 2600+ bonus mana, which ends up being 200+ damage.


To reiterate, he has the:

Lowest CD skill in the game outside of resets or Cass. 1.35 seconds.

Highest base damage of any non-ult ability. 330 from Q alone.

Highest scaling of almost any ability in the game, barring a select few ultimates. 90% from Q alone.

Additional damage scaling that no other champion in the game has. And he builds a massive amount of that stat without sacrificing AP. 6% from Q alone...

######And for those of you that are going to argue that his E/Q are not one ability, all of these still apply if you subtract his E damage :)


Until his E/Q (and R bonus damage) interactions are completely changed, Ryze will NEVER be balanced.

There's a reason Tahm's R bonus damage was removed from his ult and changed to his passive. And completely removed from his primary damage abilities. Leave it to Riot to re-use a more powerful version of a failed concept without any drawbacks.

#AGAIN, THESE NUMBERS ARE ALL AFTER CONSIDERING THE UPCOMING NERF TO HIS Q.

17 Comments

Zeppelins circus12/6/2019, 7:38:53 AM5 votes

I just wish all Ryze mains will

  1. Watch a tutor video
  2. Play in normals to practice
  3. Then play ranked

So we can ACTUALLY see what the hell his winrate is.

Z3SIeeper12/7/2019, 12:38:35 AM5 votes

His scaling is just screwed up and Tear invalidates his mana issues too easily.

His ability mana scalings per rank need to go up to at least somewhat keep up with how fast Tear negates them.

And his damage needs to not suddenly go bonkers the moment he completes an Archangel's and again when he completes a Seraphs -- an item that mainly offers mana, cdr and a mana-scaling shield.

I think this can somewhat be solved by changing his passive from a % mana increase to a flat mana increase with AP of which the ratio scales with level. This way Arch/Seraphs is still a powerspike but not a ridiculously exponential increase.

Spicy Rice12/6/2019, 2:26:55 PM3 votes

We just ignoring how anyone with higher range can just kill him with no retaliation?

Saevum12/6/2019, 7:37:57 AM1 votes

They should reduce the damage of the EQ combo and give him a small regen boost instead every time he can land it perfectly. This would route him into the battle mage fantasy instead of this dps bursty thing that he has become.

Demented Lemur12/7/2019, 2:44:46 AM1 votes

There not hard nerfing him yet because they are gonna see how the conquer changes pan out as alot of mages became strong because of the new conqueror.

Also ryze is never above a 50% win rate so I dont see why people are complaining about him