Heimerdinger, Some Small Tweaks

Stacona··1 votes·614 views

This is not changing or removing anything that Heimderdinger does, my intentions here is when playing Heimerdinger make his main source of damage guaranteed to stick around for a little bit rather than be instant destroyed which can be done through another mechanic of toning back his frustration issues when against the donger. Everything else will be slight gameplay improvements and nothing majour.

Feedback and such is very welcomed, let me know your thoughts, I ain't a mind reader!


Basic Attack Range: 550 units Movement: 340 units per second Base Health Regen: 6 - 20 (based on level) health per 5 seconds


Techmaturgical Repair Bots (Passive): Range: 1000 units Heimerdinger's health regeneration is increased by 100% and he grants nearby ally champions 75% of his health regeneration.

H-28G Evolution Turret (Q): Cooldown: 0.25 seconds; Cost: 20 Mana + 1 Spare Part; Range: 750 units Passive: Heimerdinger finds a spare part every 20/18/16/14/12 seconds, up to a maximum of 3 stored at one time.

Active: Heimderdinger constructs a H-28G Evolution Turret at the target location remaining in play for up to 15 seconds having 3 hits for its health, epic monsters and turret attacks deal 2 hits of damage.

H-28G Evolution Turret have 550 range and their attacks deal 20/25/30/35/40(+20%AP) magic damage per attack and launch a beam attack at 1100 range every 4 seconds that deals 50/70/90/110/130(+60%AP) magic damage to every enemy struck.

Hextech Micro-Rockets (W): Cooldown: 11 seconds; Cost: 70/80/90/100/110 Mana; Range: 1100 units Heimerdinger unleashes a wave of 5 rockets that converge to the target location and fan beyond it up to a maximum range, with each rocket dealing 60/90/120/150/180(+50%AP) magic damage to the first enemy it hits, every rocket beyond the first against the same enemy deals 25% damage, max damage against same enemy 120/180/240/300/360(+100%AP) magic damage.

CH-2 Electron Storm Grenade (E): Cooldown: 16/15/14/13/12 seconds; Cost: 70/75/80/85/90 Mana; Range: 875 units / 225 units Heimerdinger hurls a stun grenade to the target location stunning struck enemies for 1.1/1.2/1.3/1.4/1.5 seconds and dealing 60/90/120/150/180(+50%AP) magic damage.


UPGRADE!!! (R) Cooldown: 110/90/70 seconds; Cost: 100 Mana The upgraded abilities are unchanged to how they currently are, but with some very nice quality of life buffs:

H-28Q Apex Turret: Health changed to 15 hits, takes 2 hits of damage from enemy turrets and epic monsters. Does not consume a cooldown or spare part upon use.

Hextech Rocket Swarm: No longer shares the cooldown with Hextech Micro-Rockets.

CH-3X Lightning Grenade: No longer shares the cooldown with CH-2 Electron Storm Grenade; but if either of these abilities stuns an enemy that enemy can not be stunned again from either ability for the next 6 seconds.


1 Comments

Nekusen2 votes

@Stacona For the love of god, would you PLEASE STOP with this nonsense of repeatedly re-posting again, and again, and again, and again, every fuc@!"ing thread you make that gets downvoted? It's so freaking annoying, the same thing you did with that Micci-something champ thread, you reposted it like 20 times.

Just for public knowledge, this thread got around -10 negative downvotes last time.

Just.... if you have changes to make to the thread add an "EDIT:" Upvotes are irrelevant, Riot doesn't use the forums to get ideas from, and pays even less attention to upvotes, if you get downvotes the first time, you'll get them again. The worse and sad thing, is that ALL suggestions and criticisms get lost because you are a baby that can't bear with it.

(im gonna save this up for the next time you repost shit up)

I will tell you the same freaking thing i and other people in the thread told you last time:

  1. You don't play heimer, so not in a position to come out with a full rework.
  2. Pro players complain about Heimerdinger in the same aspects, he falls off really hard late game.
  3. Towers lasting 10 seconds is probably the most retarded thing in your post, Heimer is build around having turrets constantly up, monsters killing turrets faster is the topping in on how bad that change is.
  4. He already pays for his turrets with having the worst mobility in the game.
  5. He doesn't need a full rework, he needs BUFFS.

More from Gameplay

More by Stacona