Kog'Maw; A Quick Change

Stacona··1 votes·519 views

This is really coming down to placing some kind of power back into Q that players will find worth putting points into it and maxing it; also other things I will do to tone back his current power and try to make feel like he needs more levels for his hyper marksman status will turn on, same goes for hyper mage status, but I do not think AP Kog'Maw is a problem right now (AP Kog might be a little weak right now actually).

This is still a discussion post, so share your thoughts and ideas on the topic at hand to see how you would improve on Kog'Maw to place him in a good balance spot.


Caustic Spittle (Q): Passive: Kog'Maw's basic attacks deal 10/20/30/40/50(+25%AP) bonus magic damage on-hit.

Active: [Damage reduced to 80/105/130/155/180(+50%AP) from 80/130/180/230/280(+50%AP)]

Bio-Arcane Barrage (W): Passive: [Attack speed adjusted to +1/1.5/2/2.5/3% per level from 15/20/25/30/35% flat]


4 Comments

LadyRenly2 votes

I think they should just revert his q change, I honestly loved where kog was before, he was the underdog adc who would get an upset penta kill, but now ppl may see him as fotm

LoLKiru1 votes

{quoted}

I think they should just revert his q change, I honestly loved where kog was before, he was the underdog adc who would get an upset penta kill, but now ppl may see him as fotm

This

Honestly he's only too strong right now, not because he does too much damage (no Kog has always done absurdly high damage if you just let him auto you over and over) but because he reaches his maximum damage potential so early now (at level 9 as opposed to AT LEAST level 13)

Move AS increase back to Q, keep the 15 minimum damage on W; that puts Kog back to a point where his W is stronger than it was pre-patch, but Kog no longer reaches his maximum auto potential at level 9 and has to at least wait 4 more levels.

If it becomes necessary to buff him in the future, they could always make the minimum damage on W scale with its ability rank: 15 / 25 / 35 / 45 / 55 (obviously example numbers but you get the idea)

Edit: Also probably not a bad idea to re-add the AD ratio on his W so Kog can actually be rewarded for building AD again instead of On-Hits being his only viable option (not that I hate the on-hit build, but its really the only thing Kog can buy currently to reliably output damage)

Stacona1 votes

My changes do move his power later in the game though; to be fair attack speed buff on his Q never made sense

Càmmy1 votes

He just broken he hit w and stands still in the bot lane and waits for you to die... just absurd tbh.

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