Something That Needs to be Said About Countering Through Wards
ANY champion that is countered by
or
, as in they are the only way to play against them, are poorly designed. Why? For a couple reasons:
A.) If these are truly the only ways to counter the champion in the purist, then it shows a lack of ability to beat the champion in direct combat and means the main way to beat them is to know they are coming and running away. B.) If these are, once again, the main ways to counter the champion, then there are certain cases where it's useless due to counter warding. This is especially true when these champions are ahead since a team being ahead also means they will be ahead in the vision game. C.) These items are both either limited or on a decent cool down and most champions have combat prowess that can be used more than once every 90 seconds. Basically meaning, the limited use of these items and the less limited use of the enemy champions means that a skilled user of them will just find away around the wards.
Im looking at instant kill champions mainly, like Rengar and Annie and such. They need to be readjusted or reworked very soon because if simply seeing them coming to run away is your solution to them, ESPECIALLY past the early game, then they need to be changed ASAP.
, one of the healthiest of these ironically. His q can be seen from fog of war, squishy as all hell, and has very little damage outside his q and e other than right clicks. Yet still can kill murder people and is never fault other than the one that allowed it to happen.