Problem with Cinderhulk
The firecape-esque item is cool and all, and the bonus health is quite substantial when built full tank. To fighters, bruisers, and now even tanks. Building Devourer for on hits like;
. And For champions with decent AP scaling;
The added damage, jungle clear, and mobility is the obvious choice over the mundane item which is Cinderhulk.
Now I don't know for sure whether it would be a good choice to buff cinderhulk, or simply take Echo and Devourer down a notch to where it's balanced out more. But for riot to get people to build Cinder over say echo, there's going to be some serious problems with a tank item that powerful. (Can you say; "smite top?")
So, let us brainstorm on how exactly we can solve this problem that has arised. (Keep in mind giving the jungle more MS was probably a hasty decision, and every devourer type item thus far has been either considered unbalanceable, or nerfed into the ground and removed.)