Ghost blade and edge of the night need to be melee ONLY

Darth Sidiouss··3 votes·814 views

The Jhin hate is not a bandwagon hate the increased popularity of him being played is only due to the current itemization options .. Jhin is one of the most safe ADC's and the most reliable

  • Early game is GOOD
  • Safety net passive on 4th shot (Burst of movement speed)
  • Scales incredibly hard into late game
  • W syncs with other champion skill shots that deal CC

So what happens when a champion with no early, mid or late game drawbacks gets his hands on item 3814 item 3142 ?

You get a busted ass ADC. Why would Jhin ever again build item 3031 item 3508 First? each cost 3600 gold hmmm item 3142 is only 2900 gold and only has 10 less AD but has a built in speed steroid that synergies with jhins 4th shot passive. All the other ADC abusers of this item do so well too because its way less gold and ADC's are generally GOLD reliant, so its fucking obvious why its annoying they are finishing their first item much earlier and the item itself is a safety net , thus leading to an overall succession with they're champions.

Riot has no choice but to just limit the items to melee only and then balance accordingly based off of melee champions who use the items. For compensation you lower the gold cost slightly on the item 3031 item 3508 from 3600 to 3400 and lower the AD on both by 5. May not be the perfect cost or amount of AD but its in the right direction to keep ADC's reliable but not busted.

5 Comments

KVbqbFsC8e1 votes

I don't really mind Ghostblade on ranged, but Edge of Night shouldn't even be in the game at all.

Variks the Loyal1 votes

Not melee only, but reduced benefits for ranged would be good.

Darth Sidiouss1 votes

The benefit is the gold cost and the passive / active

what would reduced benefits solve?

Variks the Loyal1 votes

[{quoted}](name=Yeezy Taught you,realm=NA,application-id=3ErqAdtq,discussion-id=YVboVyUv,comment-id=00010000,timestamp=2017-02-20T07:35:59.536+0000)

The benefit is the gold cost and passive / active

what would reduced benefits solve?

Edge of Night:

  • 50 Second Cooldown for Ranged.
  • 3 Second Duration for Ranged.

Youmuu's Ghostblade:

  • 10% movement speed for ranged.

Duskblade of Drakthaar:

  • Ranged attacks don't proc the true damage attack.

Means ADCs can still opt for Lethality, but trade off the less sustained damage and less benefits than melee characters get. The point is to make it less desirable for ranged characters, and force them to take trade offs for building it (Currently, they don't sacrifice anything that the old crit builds offered).

Reaper Soraka1 votes

edge of night active needs to last 4-5 seconds instead of 10. I don't think they understand how long 10 seconds is in this game. :(

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