people conveniently forget about assists when shit talking people

Kiokami··109 votes·4,086 views

"haha you went 4/7 fucking noob don't talk to me about throwing the game"

yeah, nevermind that i actually went 4/7/17, and handed you half of YOUR 16 kills on a silver platter all while you focused the full mr build ww in 1v1s late game while their carry wrecked us.

the first guy to drop blame is usually the one responsible for the loss anyway.

84 Comments

rubberduckie66661 votes

reminds me of something that happened a couple years back.

me Nami : we aced them lets take baron then group mid to end. (been shotcalling the entire game)

Heimerdinger :stfu nami im carrying this game go back to bronze Heimerdinger: (allchat) 2/1 nami thinks she can shot call this game

enemy Nasus :the 2/1/47 nami is the only reason you're winning this game

Oelyk31 votes

yesssssssssssssssssssssssssss go doge.

PhoenixOfHeaven3 votes

I'm gonna be honeest? I've never had a post have me laugh this hard. Well Done!

RiverWind040728 votes

I love it when enemy disagrees with toxic person

ˉˉˉˉˉˉ13 votes

I hate it when the enemy becomes pseudo-friends with the toxic person, start shit talking you too, calling YOU toxic, even though you barely said shit, while they are extremely toxic, agree to report you, and want to duo with the toxic person on your team after the game...

DeathBurst6 votes

Yeah, it's sad that there is this culture in LoL that if the enemy team is tilting, you should fan the flames to tilt them even more. They probably don't really agree with the toxic person, they just sh*t talk to start tilting you too.

DeathBurst3 votes

I love it too. It's sad that there is this culture in LoL that if the enemy team is tilting, you should fan the flames to tilt them even more.

I've seen plenty of people who, in Nasus's place, would have answered something along the lines of "yeah, right man, this Nami noob lost you the game" just to try and tilt Nami.

CannabisOverlord3 votes

Holy shit thats a good idea

Sckullzz2 votes

Dear god almighty lol... that Hiam be a salty mofo...

PhoenixOfHeaven1 votes

Fun Fact: I save any absolutely hilarious posts I come across. And this one makes me crack up. Every. Time.

DrCyanide47 votes

the first guy to drop blame is usually the one responsible for the loss anyway.

Ain't that the truth...

Amasa Delano3 votes

Ain't that just the way...

Almighty13 votes

I remember one particular game.

11/8/X Ashe 1/8/XX Soraka

Ashe: Soraka you fed them.

[zombie-brand-facepalm]

At that point i just stopped the sucker's heal incomes and left him to perish.

Almighty.

ShaolinToilet4 votes

At that point cause I didn't like what he said I trolled him and increased our chance to lose

Skins Project5 votes

Well....

Almighty is a bit egotistical...

Notice the Almighty at the end of each post?

Almighty11 votes

Oh, i'm sorry, i forgot that just because i have the "support" tag slapped on my head i am supposed to be a servant to some ADC all game, regardless of how unappreciative he is.

I NEVER EVER disrespect my supports when i am playing ADC or another non-support role. I always thank them and congratulate them, because the ADC is literally their bitch in the early game.

Treat your support with respect, ADC mains, because they are the onces who spoonfeed 70% of your kills.

Almighty.

CannabisOverlord4 votes

Thats the thing that pisses me off the most about this game, the Community thinks the support is the slave of the ADC, NO. The support is actually there to support the whole team come mid to late game, if im playing Mordekaiser and im 11/0 at 15 mins i ask my support to start following me around so the steamroll continues because their going to need at least two or three to kill me (with a support on me their going to need the entire team), the reason they start bot is because marksmen are squishy and supports need the early range help, if it made more sense for supports to be top with juggernauts or fighters then theyd start there.

ShaolinToilet2 votes

This has nothing to do with being an adc slave. He said he's not going to help his adc because his adc hurt his feelings.

Joseraph1 votes

Except chances are, if you aren't buffing your adc, you're screwing your team. They're the role that probably does the most damage, and the squishiest one. How is that not trolling?

Whythefuckdoyoudothis

Looknook6 votes

I've done that kind of thing before in frustrating games where I'm playing support. The sup doesn't have to help the ADC, there are 3 other people to help. I'm not gonna waste my time supporting an ADC that is being a jerk.

CannabisOverlord2 votes

^ People think the support has to stay with the adc all game, when their there to "Support" the entire team, they just start bot for early game

ShaolinToilet1 votes

You've left your adc to 1v2 because​ you didn't like him? That's trolling

Looknook2 votes

You don't leave them during laning phase, you just don't follow them around or do anything with them in mid or late game. The support needs to stay in botlane if nothing else for the EXP, but as a support you can and should roam somewhat even during laning phase.

Slimegoon13 votes

People also ignore that sometimes, you're just bait. I played a game recently where I had my team collapsing, so I hooked their ADC as Thresh and went right in. I got locked down by everything but the kitchen sink before I could hit anyone besides the ADC, but my team was able to dump their damage without worrying about CC/ults. End result : 4 kills, including a double for our Graves jungle, with no one going below 75% health. I died and only got the assist on the ADC.

My team : why'd you go in so early, you didn't do anything.

[zombie-nunu-bummed]

Wimbledofy1 votes

Sounds like it worked for that game but that doesn't really sound like a good play. You were thresh so the enemy shouldn't be dumb enough to waste anything on you which would result in you probably still dying or being half hp while they still have all their important abilities. In your case though they were dumb enough to do that. Also you should have had items like locket/redemption and you have your lantern and ult so there's not really any reason you shouldn't have gotten any other assists.

DemainaNyx3 votes

You are right, the enemy shouldn't waste spells on the support, but they do, a lot. I had a game where I was a Thresh and I got clipped by an Orianna ult. Immediately afterwards came an Ashe ult, tank Fizz ult, and Blitz grab into ult. It also pulled me back under tower so I probably would've died anyway, but they literally wasted every ult available (their jungle wasn't there) just to kill the support. My team took the tower and won the teamfight afterwards since none of them had ults to follow up on their Zac jungle's engage.

CannabisOverlord1 votes

I hate tank fizz xD

Teridax688 votes

What makes this kind of mentality all the more nonsensical is that kill rewards are only handed out to whoever lands the last hit on a champion: you could very well have done most of the work through damage, CC, utility, etc., but unless you land that very last bit of damage on your target, you're slated for an assist and nothing else. It's a terrible mentality that cuts both ways: for classes that aren't focused on damage, like supports and tanks, it feels like they're relegated to eternal sidekicks in a game that puts the spotlight exclusively on damage, with both gold and credit, but to those same damage classes, especially the marksman, it makes them feel bad for not getting the last hit in a fight they contributed to, and even when they're doing well, it often leads to the accusation of them being spoon-fed champion last hits.

On top of this, the whole artificial kill/assist separation leads to these awkward dances around enemies at low health to avoid "stealing" the carry's gold income with an accidental autoattack or the like, and when targets inevitably get killed in chaotic fights by the "wrong" player, KS accusations can be so emotionally charged that they can sour the mood and impede play through pointless arguments, sometimes even ruining games completely if players get too spiteful. Effectively, the separation between kills and assists is so thin in practice, yet causes so much distress and misinformation when put up against fast-paced gameplay it can't handle, that it is almost purely detrimental to the game as is.

I think the alternative to this, which would also solve the issue mentioned in the OP, is to basically just remove the separation between kills and assists and bunch them together under takedowns: pretty much every kill-based reward in the game has been changed over time to apply to assists as well, precisely because it avoids players having their day ruined by an ally who may have otherwise had good intentions, or just wasn't paying attention. Since takedowns would represent how many kills you participated in, regardless of whether or not you landed the last hit, it would be a much more accurate measure of each player's kill contribution, and would allow non-carries, particularly supports and tanks, to truly shine without needing more damage. Since the number of takedowns any player performs generally exceeds their number of personal deaths, it would also muddy the kind of asinine accusations salty players would try to make when putting their teammates down for their scores -- even if a team is doing really badly, having a takedown/death ratio of, say, 10 / 8 wouldn't look nearly as bad as a KDA of 3 / 8 / 7 , despite being essentially the same score.

Brascus2 votes

sometimes impressive plays are made to get that 1 last hp, though I reckon the gold should be split on heavy lifting + last hit like 150g who ever does most of the damage and 150g for finishing the kill

rtbf2216514124 votes

{quoted}

sometimes impressive plays are made to get that 1 last hp, though I reckon the gold should be split on heavy lifting + last hit like 150g who ever does most of the damage and 150g for finishing the kill

Yes, and some of those impressive plays are crowd control.

La Belle Sauvage3 votes

I love this idea, excellent point.

TheSnacken6 votes

I always try to push people to think about KP% (kill participation) instead of KDA. I mean, I'm not gonna succeed, this is bronze we're talking about, but I try. If the team has 30 kills, and your support is 1/4/20, they're actually doing better than the mid, who is 5/3/2. The support has been involved in 21/30 kills, mid has 7/30. The numbers don't lie. And for the number of deaths... Well that mid better be a split pushing beast.

This is a really minimalist assessment, but I hope it illustrated my point.

Calintz65652 votes

Yes and no. As a support, you are technically involved in more fights, expected to roam, etc. Your mid, may not be a great roamer, may be involved in a tough lane, etc. Granted they can roam too, but even then statistically speaking as a support you will have higher kill participation anyway. The issue is your attitude is just the same in reverse. You are just turning it from Kills to assist, which, tbh don't always mean everything. If you want to encourage your team positively it's probably best not to even mention K/D/As.

TheSnacken1 votes

Alright, that's fair. But I don't think ignoring KDA's is the best method. Its an impprtant metric to the game, and all players should have a fair understanding of what it means. Naturally the weight of either KDA or KP% is going to vary from champion to champion; Tryndamere or Nasus, whose primary strength lies in adamantly refusing to get involved in the various goings-on of the game, are going to carry less weight with those metrics than, say, Rumble. Additional weight would be given to ADC's and supports, whose primary strengths revolve around group actions.

Calintz65651 votes

{quoted}

Alright, that's fair. But I don't think ignoring KDA's is the best method. Its an impprtant metric to the game, and all players should have a fair understanding of what it means. Naturally the weight of either KDA or KP% is going to vary from champion to champion; Tryndamere or Nasus, whose primary strength lies in adamantly refusing to get involved in the various goings-on of the game, are going to carry less weight with those metrics than, say, Rumble. Additional weight would be given to ADC's and supports, whose primary strengths revolve around group actions.

I agree with you that K/D/As are an important metric. I am largely referring to in-game when trying to encourage your team. I try to draw attention away from it, but I am aware that my situation doesn't apply to everyone.

Catastrophic5 votes

Here's something that happened to me a few weeks ago, I was playing toplane gangplank, against a nasus, in ranked solo queue. At minute 3 I get ganked by their evelynn jungle, I die. I walk back to lane and as soon as I come evelynn ganks me again, I live this time, and I realize it's the classic top/jgl premade thing. So I tell my fiddlesticks jungler to ignore top lane, I'll play safe, and snowball the other lanes. Which he does, our lucian ends up 6/1, and our mid was also doing ok with 4/2. Late game, our lucian couldn't carry us. and the 2/6 /3 gangplank gets flamed for being a noob. Aaaaaand that's why K/D/A doesn't matter, not now, not ever. There are simply too many factors in play for these 3 numbers to be the sole judge.

Knoyle4 votes

12/12/8 Yasuo We lost cuz Noob Naut fucking fed every fight

4/10/34 Nautilus ???

SirΤeemο3 votes

if someone has 17 assists it means your win is winning . if not , you are all bad . not just him

Kiokami3 votes

{quoted}

if someone has 17 assists it means your win is winning . if not , you are all bad . not just him

dude just got too full of himself, started shit talking calling enemy team bronze, and thinking he could 1v4 or even 2v5 because i and jungle camped his lane half of the game. during teamfights he's also break off from the team to 1v1 a ww with SV and item 3091

Eightprism3 votes

"Support circlejerk" No. Seen it at every position I've played. Even though it would still be flawed in not counting singular objectives, distractions and bait sacrifices.... This game needs a plus minus rating for kill participation.

Acheron163 votes

Depends what role you are refering to.

A tank or a support with something like 1/5/15 is doing great. A carry mage, ADC or top laner with the same score will probably just be doing ok at best.

In the end, what matter is if you win or not. Doesn't matter if you have something like 20/2/5 if the rest of the team can't keep up.

CannabisOverlord2 votes

As a Mordekaiser main i cant tell you how many times ive lost with that second score, im telling them guys its fine teamfight, guys lets get baron with dragon ghost etc but im in low elo right now so half the players dont even communicate.

Lauchmelder1 votes

You could be 20/16/40 and I would still call you out on feeding unless it's ARAM.

There is no logic reason to ever have so many deaths.

Brascus3 votes

you realize that example is a 60:16 ratio right?

YFisfabulousBRUH2 votes

and to further simplify it for you. its a 3.75:1 ratio. (not directed to you brascus <3)

Lauchmelder1 votes

It doesn't matter.

Yes you are positive. No, you didn't play well.

What you guys don't want to see is that a positive KDA can still be bad.

16 deaths á 300g amounts to 4800g.

You gave them 1-2 items worth of gold. Is that good? Fuck no, that's bad.

Needless to say that if I actually have to explain how dieing a lot is bad no matter what then something is wrong with someones perception of doing well. And it's certainly not mine.

Automated Riven3 votes

What if the person who died 16 times was the Annie that flash tibbers 16 times and won you 13 out of 16 teamfight. Is it still worth flaming her about it. Sometimes there are completely legit reasons to die.

Lauchmelder2 votes

I never said a thing about flaming. Why is calling someone out on something immediately seen as flaming?

And yes, I would call her out on that. There is no reason to die 16 times.

You flash engaged, got killed in the process but we won the teamfight? Good for us,but that could have gone way worse too.

Who is Taliyah1 votes

You're doing something wrong if you can't finish the game after 13 won teamfights. Not fighting is often the best solution, play for objectives, not for fights. 2 - 3 teamfights a game should be enough unless you like to risk to lose the game.

Joseraph3 votes

You gave them 5k gold, while giving your team 12k gold (18k if you factor in your kills). If you gave them 2 items, while giving your team 4, then how is that not playing well?

More from Gameplay

More by Kiokami