[Poll] Give perseverance mastery a minmum base regen amount

LilxPaprika··1 votes·576 views

Sometimes when I build tanky champions I don't stack hp. thereby not benefiting from the perseverance mastery much. I would prefer if it was flat regen as well However also keep it at 1% hp but add a minimum to it. If the 1% doesn't exceed a certain amount of health regen then have it go to the secondary value. sort of like how the dmg on liandries torment is capped against monsters. this could give a minimum value. can someone reword what i'm trying to say here. i have a brain fart.

I think a decent figure for tanks might be around 3500 hp. Or 35hp regen at level 18. To meet that amount you could say, start at 2 regen at lvl 1 and add 1.75 per level. totalling 1.75X18=31.5 + 2 = 33.5 at level 18. Same as if you had 3350 hp at lvl 18 with the 1% hp. In the event you exceed that amount of hp then it continues to scale same as the current mastery.

also make second wind start when you at 20% health. Since executioner mastery/morello and %hp spells make the 10% practically useless. for the most part id much prefer taking dangerous game

That way it won't nerf champions like chogath or singe who stack hp.

2 Comments

LilxPaprika1 votes

can you also do the same for warmogs please. if i build squishy items. like say on jax I might build item 3153 item 3156 item 3110 item 3078 item 3111 cap it off with item 3083. aside from warmogs all i have is a 250 hp from triforce. getting hp is helpful but i sometimes go with builds that dont have much hp like that one.

....i would get warmogs but without any other source of hp its kinda less worth while. 1% of 4 - 5k hp is a lot more than from 2700 k... can there be a minimum for such instances?

LilxPaprika1 votes

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