@Riot: you need to make a decision on jinx identity in this game
is she a lategame hypercarry, or is she a utility carry? because she cant be both at the same time.
even though her pickrate dropped to 30% (lol) she maintains a consistent win rate of 54% to 55%. and that is because right now jinx has 2 kits in one.
on one hand, there is her q. she gains a total of 700 attack range. its to note, that this is the third longest auto attack range in the game, only surpassed by kog with activated w with 710, and twitch with activated ult with 850. in addition, she also gains 10% bonus damge and her auto attacks deal aoe damage that can critically strike. the only ability that can compare to this is probably twitchs ult.
if she ever feels herself pushed into a corner, she can switch to minigun mode, and gains up to a whooping 130% attack speed within 3 auto attacks, that she can keep up as long as she keeps auto attacking. allowing her to outduel anything that manages to get past her rocket range. up until jinx relase, fioras e was the strongest attack speed steroid in the game with 120% as for up to 3 seconds. it also turns her into one of the strongest turret destroyers in the game.
its safe to say, that this ability alone turns her into a lategame hypercarry. with one enormous difference to other lategame hypercarries. her early game isnt nearly as weak.
and then there is the utility adc part.
the low cooldown, 70% 2 sec slow on her w, that deals more than 600 damage with total 300 ad and grants vision for some reason. that lets her poke like a mage.
her mines, that also grant vision for some reason, let her check bushes and easily wall herself off with a 1.5 second snare. low mobility or not. most other damage focused carries tend to have minor aoe slows. what makes her special that she gets to have 2 hard cc abilities in her kit that also provide vision?
her passive, that tends to conveniently proc on random assists in teamfights due to the aoe damage on rockets and makes the "low mobility" carry suddenly not so low on mobility anymore and lets her ghost with 175% movement speed.
if you just compare jinx kit to other ad carries, she has just way too much. she needs either to lose some underserved utility like the passive procs on assists and the vision on her q, and mines, reduce her auto attack range in rocket mode.
or she needs her damage tuned down. increase the ramp up time on her minigun, remove the crit damage from the aoe of her rockets.