Anyone looking forward to the new Aftershock Abuse?

Azadethe··16 votes·3,481 views

Armor and MR changed from [20 + 30% ] to [70 - 120] Explosion damage lowered from [40 - 140 (+3.5% of your max health)] to [10 - 120 (3% of your max health)(+15% of your bonus attack damage)(+10% of your ability power)]

This means...... Aftershock will be universal to ALL champs..... not just tanks (good Job Riot!)

In other words, champs who have Immobilizes and get up close and personal will be able to use it without being tanks will now be able to abuse it to get tanky while scaling the damage to their built in AD/AP.

Let's see if we can come up with some interesting uses:

Udyr Yasuo XinZhao MonkeyKing Warwick Volibear Vi Sion Riven Renekton RekSai Pantheon Nocturne Morgana Leona Kennen Jax Chogath Blitzcrank Amumu Alistar

Can pretty much all build AD/AP variants and get a stronger result out of Aftershock than what they used to get,

Some of them are just pure AD monsters..... who can now abuse this to become immortal, and get a huge damage spike, like Jax Udyr Nocturne

So.... How do you like a late game Jax who has an additional 120 Mag resist /Armor on a full AD build with 3500 HP aftershocking you for about 173 damage per proc? Or a Nocturne with his Fear leashes being unkillable while he is executing his target by his target's teammates? or an Udyr who has the best of both worlds, builds a decent Tiger build with a few empowering tank items?

That's gonna be fun..... Rise of the Aftershock AD's.

Here's what it does on Rammus. (over 580 Armor with no items due to Rammus's defensive curl calculating after Aftershock)

https://www.youtube.com/watch?v=No7kOklobZg

68 Comments

Sex Crazed Eve14 votes

Half of these champs either already use it or will still have better options afterward... [sg-lux-2]

Azadethe1 votes

The ones I mentioned had AP/AD builds viable like Udyr . AD Udyr wouldn't build it before. Nor would Riven. The Armor/Resist bonus was too low to be worth taking. Now it's Flat.

I sometimes build AP Leona btw, which now will be grossly inflated.

Automated Riven1 votes

{quoted}

The ones I mentioned had AP/AD builds viable like Udyr . AD Udyr wouldn't build it before. Nor would Riven. The Armor/Resist bonus was too low to be worth taking. Now it's Flat.

I sometimes build AP Leona btw, which now will be grossly inflated.

Riven has been taking aftershock alot. Right now is basically only aftershock/grasp because she can't lane against tanks without it.

ALBIØN1 votes

This is pretty false. Aftershock isnt that good on riven. It's pretty niche because spellbook, klepto, electrocute, and comet cover 99% of her matchups. Klepto is far more useful against tanks than aftershock/grasp. The good thing though is that they're still viable just not as good. Riven can use a wide variety of keystones right now, not just aftershock/grasp, except for the precision tree.

Automated Riven1 votes

{quoted}

This is pretty false. Aftershock isnt that good on riven. It's pretty niche because spellbook, klepto, electrocute, and comet cover 99% of her matchups. Klepto is far more useful against tanks than aftershock/grasp. The good thing though is that they're still viable just not as good. Riven can use a wide variety of keystones right now, not just aftershock/grasp, except for the precision tree.

Klepto and spellbook are OK. Electrocute is garbage unless you counter your opponent and comet is almost never a good rune over the others as she can't actually utilize it well without any way to apply it from your range.

ALBIØN1 votes

Kelpto and spellbook are what every high elo riven main takes haha. They're definitely the best on riven rn. Electrocute is garbage but its pretty good against rene because you have to stick to short trades. Grasp and aftershock are OK. aftershock might be op after the next patch though. Comet and Aery are taken against heavy poke match ups that aren't in your favor like rumble. Look at the riven mains subreddit comet is pretty popular if you're playing safe. Overall Klepto and spellbook are the best.

Ralanr12 votes

Considering fighters could probably use the extra durability, I’d say it’s a win.

Azadethe3 votes

It's 1-2 items worth of armor for free on fully loaded builds. And it can be used on an ADC.

That's the problem. The trade off is negligible, and gives rise to Demolish meta on every champ who can benefit from it, or Unflinching. There's no real sacrifice for giving up Precision or Sorcery for Resolve now.

Ralanr13 votes

Ok. Why would an ADC pick it over press the attack, comet, or any other keystone? An ADC with a stun or displacement usually has it from long range so you’d basically be banking on the durability to happen if you fucked up and let them get close but still got CC down.

Azadethe2 votes

Press the Attack only favors nondisplacement adcs. Most adc fighting occurs within the 550 range, not the 820 range (after RFC it does, but this has an impact at low levels too..... 40 Armor on an adc in lane is HUGE).

Vayne is up close and personal. Jinx Early game is too.

Ralanr3 votes

Jinx’s choppers are too unreliable for this. I’ll give you Vayne though, it’ll certainly be interesting.

5050BS1 votes

You have not seen a Rammus or Sejuani with it....

Ralanr5 votes

Oh yes, tanks with heavy armor bonuses getting a benefit out of aftershock.

shocking.

Ariel the Cruel1 votes

Trundle :)

redniwediS10 votes

This means...... Aftershock will be universal to ALL champs..... not just tanks (good Job Riot!)

item 3070 Garen item 3070

Athenes Lulu5 votes

nah people on boards would be happy cuz melees finally get to clap those pesky little adcs ;-)

H1 H0w are Ya4 votes

Can't wait for aftershock assassins. Gonna be great

Azadethe3 votes

Only Assassin I can think of that has an Immobilize is Evelynn..... Who else?

H1 H0w are Ya4 votes

Ahri Ekko Fizz Irelia Kayn Leblanc LeeSin Nocturne Pantheon Rengar Riven Shaco Vayne Vi XinZhao Yasuo

Not all are directly assassins but definitely play like them and can abuse this new keystone

Azadethe2 votes

Yeah but a lot of them it's not the best pick, because their Immobilizes are either rare, or very situational..

Ekko Irelia Leblanc Nocturne Pantheon Riven Vayne XinZhao Yasuo are pretty much the ones I think can abuse it out of that list.

Chembaron Yamada1 votes

Ekko's W is not really reliable enough to make Aftershock a strong pick on him.

DocShocker1 votes

[deleted]

Chembaron Yamada1 votes

Did you just post the exact same reply on 2 different accounts?

Azadethe1 votes

Xin usually max caps attack speed, so 3rd attack isn't exactly a long time lol. It also pairs perfectly with knockups during his ult, as people outside the ring already can't kill him, and now people inside the ring will have to deal with tank stats.

Xin using aftershock will be able to pull off 5+ second ults reliably without the ult running out.

GhaelWinds1 votes

Xin Zhao wouldn't use aftershock effectively. His cc is on his third aa which is super late in a fight to get much use, and his other cc knocks everyone away. The precision tree is pretty universally good on him compared to that.

Also pantheon would still use Aery for the abusive Qs.

SangreDeNoche1 votes

{quoted}

Only Assassin I can think of that has an Immobilize is Evelynn..... Who else?

LeBlanc, Rengar, Ekko, Shaco, zoe(does she count like LB since she's highly mobile with burst?)

Tèrminus3 votes

I don't recall Vayne ever using Courage of the Colossus, and that's what Aftershock is reminiscent of.

Pendergast8911 votes

{quoted}

I don't recall Vayne ever using Courage of the Colossus, and that's what Aftershock is reminiscent of.

courage gave a shield that scaled with max hp. The new aftershock gives an unconditional defense steroid that i'm pretty sure gives a much higher EHP than CoC ever did on a normal vayne build. Also, Courage wasn't around when everyone lost their defense runes so vaynes wouldn't have as much an incentive to pick CoC because old runes could give you most of the durability they wanted.

Sire Hippington3 votes

Fighters can use some more durabillity, and it's not nearly as strong as people think. 2.5sec is not a long time for defstats, and since it triggers from hard CC, your opponent won't do damage for atleast half that time anyway.
Unless you throw all your burst at them right after the CC wears off, the defstats won't do that much. Also, you need 200 bonus ad or 300 AP to break even with old values, +another 33 AD /50 AP for every 1000hp on the damage, and you definitly loose damage for early trades. I don't think it will be much of an 'Op abuse case'...

Weedbro2 votes
Azadethe4 votes

Personally I don't care about Voli as much as champs who have immobilizes that could create a ton of defense where it shouldn't exist,

  1. Vayne The Aftershock won't damage on Vayne, but that armor/resist is a temporary juggernaut mod on a Vayne who wallknocks

  2. Nocturne Already nearly unstoppable Fear execute. Now even more so.

  3. Irelia Synergizes stupidly with her Hiten Style to gain tons of Resist/Armor/heals and have an overloaded resettable kit.

  4. Caitlyn Same as Vayne, except longer range and easier conditions.

There are so many people who will just be stupidly overloaded from the armor/resist alone. This change makes the keystone arguably more powerful than Precision keystones in some cases, because some champs who use them do % damage or have built in crits or heals, so they don't need the Precision setup, but benefit LARGELY from plat Armor/Resist. With a GA adcs who take it will temporarily have 200+ Armor.... and all they need is 2-3 seconds to kill someone.

Chembaron Yamada1 votes

Caitlyn easier conditions? It will be bad on her. Her only hard CC are her traps. There are 2 scenarios I can think of that will be the most common.

  1. She uses her traps to chain CC. These situations mostly already ended in your death and I don't see it making such a big difference.

  2. She uses her traps for zoning, which means you either can avoid them or it is you who decides when Caitlyn gets the resistances. Which will mostly end in Caitlyn wasting her keystone.

Azadethe1 votes

She's unlikely to take it.

The primary purpose I see in it is Caitlyn suffers in team play. 1v1 she's great. 2v1, She nets one person and dies to the other. That's basically the utility I see in it: Trap/engage target 1, kill them while target #2 has to deal with your armor/resist, and potential close range Aftershock damage. If Cait can get it down to 1 target from 2, she can leisurely take the second target too.

Chembaron Yamada1 votes

Don't you think this scenario is way too niche to be relevant in any way?

TheThundersRoar1 votes

It's actually worse on Volibear after this. He's an early game champion, and this rune just lost its early game edge for him. He doesn't build any early bonus AD or AP to make use of it.

Late game, Volibear is building pure tank. Some fed Volibears might go for light AD items like Titanic or Triforce, but that's hardly any AD. Volibear stacks health and does better with an HP-scaling aftershock.

Considering that Aftershock is Volibear's best keystone, 8.2 is going to be a Volibear nerf.

Ahristocats2 votes

Darius

Anu3isII2 votes

Lissandra may like it.

Ariel the Cruel1 votes

So........... Vetren's scars all over again? ;p

Azadethe1 votes

I don't think Veteran's scars was even comparable to this? It was a tiny Life bonus (up to 54 Life). For awhile it was % life, but the % was low enough it was neglible (4%). That's nothing compared to a free 20% extra reduction to damage taken PLUS a potential extra damage.

Ariel the Cruel1 votes

The impact is bigger.

I was remarking on the fact that scars was changed from % bonus to flat bonus because they wanted it to be a good options for ADC's squishies. Even though it was a nerf to pure tanks who where the primary users.

Z3Sleeper1 votes

It's hardly being changed. Just more accessible to other champions now and is alot less strong late game on tanks (no +30% armor/mr) while also opening up more build paths.

Also half those people aren't gonna run it cuz it simply doesn't do anywhere near as much damage as Electrocute. And alot of those champions rely on early Electrocute cheesing to function.

This will however bring more attention to Darius and put him back under Rito's radar. I don't like Darius :)

Azadethe2 votes

I think you need to learn math. It's stronger both early and late game.

120 Resist/Armor reverse engineered from 30% would equal a requirement of 333.33 Armor and 333.33 Resist on the SAME BUILD to result in 120 Resist/Armor on the old build.

You might be able to pull off 330 Armor OR 278 Resist on the old build, but you couldn't pull off both at the SAME TIME.

Furthermore, most build don't have any Armor/Resist at all in the core other than auxilery stats or a GA.

You're goofy if you think Aftershock doesn't compete with Electrocute for damage. I do an average 3700 Aftershock damage on Leona per game, and I don't even build her HP.

Z3Sleeper1 votes

On Leona. Plus even in your original post do note the damage is going down (early), despite the AD and AP additions.

MuffledGarbage1 votes

that's not total damage... that's AFTERSHOCK ALONE doing an entire healthbar's worth of damage...

Shatter the Sun1 votes

Diana uses this quite well now. Since her E pulls enemies closer buy doesnt stun them she needs that extra tankiness to last longer for more autos which means more damage. She also times well with it cause her E cd early is quite long.

Like alot of people are saying, this will help out fighters quite a bit when going in and should be a nice change.

GhaelWinds1 votes

A lot of the people you suggested wouldn't necessarily have a lot of use for them... but as a person who loves me my divers I'm super excited. Camille, Jax, and even someone like Irelia could be very interesting with this change. I personally like it a lot. It shows Riot is thinking about us fighters and trying to incorporate some options. The earlier change to give resolve tree some ad/as speed if you chose dom/sorc/precision was also a good step in giving fighters actual options. Tanks have grasp, fighters can make use of aftershock.

Azadethe1 votes

yeah. because you "fighters" aren't already hard to kill...... Jax already 1 shots mages and blocks auto attacks late game half the time. Now he's also going to be able to TANK those mages, meaning he won't have ANY counters.

I had a nice Irelia on a team 3 days ago that I watched Q to 13 minions within 1 second using a script. Awesome teammate, but I'm pretty sure a cheater by the precision. Even without scripts, she's parasitic, being one of the highest tenacity champs, with kill resets, low cooldowns, hard stuns, etc. She basically never suffers unless it's a new player playing her who doesn't realize they can just 100% secure every cs/kill, etc.

GhaelWinds1 votes

Jax does not and cannot one shot mages. One-shot requires a single string of spells to kill with very little time to react. Jax W-Q-E-aa does not kill on its own to be considered a burst. He still needs to autoattack you a few times after which could add a whole 3 seconds onto this said "burst".

I mean that statement is naturally false because her dash still takes times to complete, but even if hyperbolic her ability to reset her Q on minions is what defines her playmaking. And she does not have "hard stuns" she has a single inconsistent stun which past early game is very difficult to use as a stun due to her main damage point being burst from her Q. Irelia is in a very average state right now beside that listing things that she does well does nothing to help your argument. Irelia suffers under any team with mobility as her only stay power is a long CD Q (when used directly) and a stun/slow which mobile champs can kite away from.

Azadethe1 votes

You can argue all you want but late game, Jax kills anyone who isn't a 400 Armor tank in 1 second. Leap Slam by itself does 800-900 damage and if empowered does another ~300-340. The following Auto attack does another ~600 plus he can use Counterstrike to finish off whatever's left.

And it's all on very small cooldowns that are near spammable other than Counterstrike (which gets down to 5.4 seconds with a 2 second duration....)

He doesn't need to get in auto attacks late game. He does early game.

Irelia's stun is VERY reliable, and on low cooldown. All it requires is her to be lower HP than her target, and if she's higher HP, her damage will carry her through a fight. If she's low, she stuns, and brings them low.

I don't know where you get this idea her cooldowns are long. Tier 5 Q on CDR is about 3.2 seconds, Instant if it kills. E is 4.3 seconds. Nothing about her kit has a long cooldown, even her Ult (on Ultimate hat it's a 36 second cooldown)

GhaelWinds1 votes

Allow me to tell you why this is false using actual stats and game sense. Assuming this IS late game and Jax does have 6 items (this is highly improbable in the current meta) his build would be smth like trinity-titanic-guinsoos-steraks-GA-ninja tabi. This nets him 25+40+35+40 to get a whopping 135 bonus ad. Leap strike has 100% bonus ad ratio so it will do 240+135=375. It also has a 60% so ratio and his ap would be 50 so 30 extra damage from there. We are 405, finally we factor in in trinity force. Trinity would give him 245 extra damage on that so we are at 650. 150-250 less than what you said.

Now his W will add a measly 210 to that with 180 base and 60% ap scaling. We already know his ap is 50 so this math is cut and dry. Total is 810

The passive part of grandmasters might deals 220 + 70% ap. 70% of 50 is 35 so 255 total. 1065.

Counter strike deals 150 + 50% bonus ad. Bonus ad was 135 so rounding up the bonus damage is 68, so 218 dmg on that. Total for the whole "One-shot" is at 1283 mixed damage.

Now let's see an adc as our one-shot test dummy. The most generic adc I can think of: Ashe has 83 armor at level 18 without any items and 1900 health. Need I go further? Without going into the more complicated math it would do roughly half her health. A far cry from a one shot.

Irelia stun is unreliable outside of laning phase because she is built tanky meaning it takes more for her to get below the threshold of stun than her opponent. Not to mention her damage is mostly done in Q burst making it nigh on impossible to get a Q off if she engages. If you engage and get stunned that's your own fault.

Irelia also maxes her Q last of all her abilities. So from levels 1-14 she has a 14 second cooldown on her Q. This is obviously not including items but that is a LONG cool down. Equilibrium strike has an 8 second cool down at all ranks, also pretty long.

Irelia is not a well-scaling champ so come late game she is very easy to deal with adcs can shred through her with ease and her lifesteal does not help her.

All in all everything you say is baseless and not actually looking at the stats nor the gameplay patterns of these champions.

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