AP champs getting the shaft once again
You know what's funny? The fact that tanks only buy ONE magic resist item and can effectively ignore all AP damage. Riot decided it was a good idea to give them even more resistances, so now you have an item with a refreshable 15% magic damage reduction.
Nvm the fact that there's only one barely viable AP jungler
. Nvm the fact that full AD teams are now actually viable due to AD melting tanks no matter what
.
already puts the user outside of kill range of any mage, the same does
with its 400 HP.
Late game AP champs already deal nearly no damage to tanks, and most of the time unless you're
you will lose basically every fight as a burst mage. Let's not forget the massive AP nerfs to
. AP itemization is literally the most one-sided in the entire game.
Literally every time I pick a tank, I laugh at AP champs - I can stand still in a spot and tank a mage with
for 15 seconds and not die with one MR item. Yet, with 4 armor items,
will kill me in a couple of autos with his
.
SOMEHOW Riot figured out that AP champions were the problem and gave them yet another set of unjustified nerfs.

ok yea I still damage them.
Ok this is where they just refuse to take damage.
Now I don't even see their health bar go down. Now what do I do? Rush
and have no sustain? Or build
that also rushes visage?
were all pretty meta for a long time

who have never fallen completely out.


in the higher echelons of play and a variety of noobstomper mids viable as well.