Can we revert the nerf to Yasuo's ult range?

Cloud273··6 votes·1,861 views

Before this thread gets downvoted into oblivion please listen to what I have to say. He shouldn't be able to ult while in his fountain, but giving Yasuo a little bit of extra range on his ult wouldn't hurt. Of all the nerfs Yasuo has received over his lifetime, the nerf to his ult range is what killed him the most IMO. Before, he could just hide in the backline and be out of range of most cc abilities. Now his ult range is so short, he puts himself in a VERY dangerous spot every time he tries to ult. In fact, most of the time he isn't even able to use his ult cuz you can just cc him when the knockup happens. Even if he got this buff, he would still be putting himself in a very dangerous spot every time he ults, since he's basically putting himself in the middle of the fight. If you're unwilling to do this consider buffing his base hp. Since Yasuo lost a lot of his damage when you nerfed his ult passive, the least you could do is compensate him by making him a bit tankier.

30 Comments

Taliyah Rocks6 votes

Yasuo ults deals tons of damage while also CCing everyone hit in a huge AoE for a decent duration. You really think it would be balanced to have Yasuo sit behind his team and wait for his tank to initiate so he can safely ult and one-shot everyone without chance of retaliation?

Having your teammates able to proc your ult for you is already enough power.

GULAG 4 U5 votes

It doesn't really deal that much damage. The true danger is the cc and armor penetration.

Spicy Rice1 votes

lol wut? Tons of damage?

Are you Phreak by any chance?

Poske5 votes

The nerf gutted yasuo oh NO

Its not like he is one of the most popular champions in the game and that there are chall YASUO mains But yeah he is completly destroyed

If anything yasuo needs a nerf fam. And thats coming from 200th Yasuo worldwide

Ralanr4 votes

So a melee champion shouldn't be near melee range?

Disulfiram3 votes

Imho Yasuo should be and stay overall weak because of the sheer power his wall brings. Personally I believe that if it was nerfed, even a little (e.g. made destroyable, or unable to completely stop AoE ultimates like Nami's), then Yasuo could be buffed in the other parts of his kit.

Cloud2731 votes

{quoted}

Imho Yasuo should be and stay overall weak because of the sheer power his wall brings. Personally I believe that if it was nerfed, even a little (e.g. made destroyable, or unable to completely stop AoE ultimates like Nami's), then Yasuo could be buffed in the other parts of his kit.

It already has like a 26 second cooldown at rank 1. What more do you want?

Disulfiram1 votes

{quoted}

What more do you want?

That casting it just one time didn't give him more than others get out of their ultimates. :p

He can be balanced around this (and maybe he is), but if you want more power in the rest of his kit then you need to at least nerf this.

Spicy Rice1 votes

He's a melee Carey and it's his main defensive tool.

Literally ALL melee carries have some insane defensive tool to make them work

Yi gets 70% damage reduction and a heal

Trynd gets 5 secs of "Fuck you"

And fiora blocks everything, and then cc's you back

Disulfiram1 votes

Then maybe Riot should make it so that Yasuo's wall only protects him? After all, all those tools you listed only protect the user...

Spicy Rice1 votes

The reason it protects his team is because it was meant to do so.

The problem with melee carries was that they were completely not team oriented, and needed insane stats to compete.

To make a healthier melee carry, they made yasuo, who is more teamfight oriented, and is balanced around having garbage base stats

Disulfiram1 votes

{quoted}

made destroyable

It could start with 15 hp:

  • blocking autos removes 1 hp per auto
  • blocking skills removes 3 hp per skill
  • blocking ultimates removes 10 hp per ulti

It would still be useful and protect him, but would no longer shut off half of the enemy team from teamfights... there are ultimates that are not as strong as his wall, and this wall is a base skill!

Cloud2731 votes

{quoted}

It could start with 15 hp:

  • blocking autos removes 1 hp per auto
  • blocking skills removes 3 hp per skill
  • blocking ultimates removes 10 hp per ulti

It would still be useful and protect him, but would no longer shut off half of the enemy team from teamfights... there are ultimates that are not that strong compared, and this wall is a base skill!

It's a wall made of air. Logically it can't be destroyed because nothing can touch it. Now I suppose you're gonna ask, "how is Yasuo able to make a wall out of air/wind". Well, I like to think that he doesn't really create one. He just manipulates the air/wind around him.

Disulfiram1 votes

It's a wall made of air that blocks underground waves (Nautilus ) as well as massive tsunamis (Nami ), yet can be walked through and allows allied tsunamis and waves to pass... it already defies logic, don't you think?

(Or maybe it is sentient! :o )

Alex h87211 votes

{quoted}

It's a wall made of air that blocks underground waves (Nautilus ) as well as massive tsunamis (Nami ), yet can be walked through and allows allied tsunamis and waves to pass... it already defies logic, don't you think?

(Or maybe it is sentient! :o )

Yeah it does block nami's ult, but IIRC it only will block the hook from naut's kit.

MissingKayo3 votes

Cloud is shitposting again, what a surprise.

fuffychan2 votes

Sure Ill trade you that back if we can remove his wall and his shield.

Fair deal?

Aptest2 votes

Here is why I object to this idea:

Yasuo has a lot of tools to play inside the other guy's ability range. He should be balanced around being in the other guy's ability range. What you are proposing is that yasuo should be able to ult from a safe position. Therefore one of the main punishes for a yasuo fishing for his ult (hit the yasuo with your catch skill and immobilize him) is diminished.

higura2 votes

most of the time he isn't even able to use his ult cuz you can just cc him when the knockup happens.

oh no...if just he had a million dashes he could use to avoid the 98% of the games CC because they are skillshot or maybe even a big "FUCKOFF" wall that can protect himself and his team mates, that last half a day...

...poor yasuo indeed...

Jbels2 votes

Remove the ability to block projectiles on both sides and we'll talk. I'm sick of the fucker being able to stand inside of the windwall and not get hit by anything

Shahamut2 votes

I wouldn't mind the increase in ult range, but ONLY in exchange for him no longer defaulting outside of tower range, but rather is in melee range of the nearest ult target, that way you can (like many other ults) bait him into ulting under a tower.

Leblancs Boob1 votes

Lol no.

Cloud2731 votes

Ok fine, wind wall gets changed (certain abilities can no longer be blocked. Which ones? Ask Riot balance team.), but to compensate his crits now do 100% damage, and his base hp is slightly higher. Fair?

Disulfiram1 votes

Fine by me, but I thought you preferred a buff to ult range in compensation?

Cloud2731 votes

{quoted}

Fine by me, but I thought you preferred a buff to ult range in compensation?

He needs the ult range as well, but if wind wall gets nerfed Yasuo will need a lot more than this. Yasuo is WAY too squishy and wind wall is literally the only thing keeping him alive in fights.

Spicy Rice1 votes

Sir, you have no idea what you are agreeing to.

Shadòw1 votes

the only change to his ult should be taking off that auto out of tower placement on Ulting.

just BS

abca981 votes

Short answer: no.

BeatzBoyFTW1 votes

I love how after making this whole thread, you straight up ignored that he has a spammable dash that helps him escape or get into fights nearer.

Traveel1 votes

{quoted}

Before, he could just hide in the backline and be out of range of most cc abilities. Now his ult range is so short, he puts himself in a VERY dangerous spot every time he tries to ult.

That's kinda the point of this nerf.

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