Can we revert the nerf to Yasuo's ult range?
Before this thread gets downvoted into oblivion please listen to what I have to say. He shouldn't be able to ult while in his fountain, but giving Yasuo a little bit of extra range on his ult wouldn't hurt. Of all the nerfs Yasuo has received over his lifetime, the nerf to his ult range is what killed him the most IMO. Before, he could just hide in the backline and be out of range of most cc abilities. Now his ult range is so short, he puts himself in a VERY dangerous spot every time he tries to ult. In fact, most of the time he isn't even able to use his ult cuz you can just cc him when the knockup happens. Even if he got this buff, he would still be putting himself in a very dangerous spot every time he ults, since he's basically putting himself in the middle of the fight. If you're unwilling to do this consider buffing his base hp. Since Yasuo lost a lot of his damage when you nerfed his ult passive, the least you could do is compensate him by making him a bit tankier.
) as well as massive tsunamis (
), yet can be walked through and allows allied tsunamis and waves to pass... it already defies logic, don't you think?