My main issue with this game is that there are too many handouts

AstroFerrari ··18 votes·10,777 views

Let me just make a comparison to other mechanically intensive/knowledge demanding games. For example, Devil May Cry is considered by many to be a very hard game to play. You, the player, are powerful. But to succeed at the highest levels you need to be completely aware of your strengths and weaknesses because things you add to your character won't change those weaknesses, they just give more tools to engage your enemies, but they NEVER ever dumb the game down.

Effective play in a game such as Battlefield requires map knowledge, knowledge of how your gun spreads, team work, and how certain attachments work. Again, these simply are added tools a player can have to engage the enemy more efficiently, they NEVER dumb the game down.

When I started playing this game 4 years ago, it was a fundamentally different game. The runes and mastery were more complex than simply adding more damage and rewarding kills. Vision was far more expansive. Mechanically intense champions required lots of time and effort to effectively play.

Fast forward to season 9, where every new champion and reworked champion have multiple dashes, shields, heals, or simply just one shot you. The runes have been dumbed down and are far too focused on just killing the enemy. We don't even have masteries anymore. Most OP champions are OP not only due to the fact that their kits are strong, but they synergize so well with what I can only imagine are items that were not fully thought out before they were released into the game.

True damage should be a rare and valuable resource. Vayne can proc her true damage every other hit with item 3124 . Fighters should bring versatility and tankiness to their teams. Jax and Riven are not only versatile, but the fighter itemization + Conqueror lets them be tanky, one shot squishy targets, gives them access to very good healing, and then they can add item 3026 or item 3161 to sweeten the deal and make themselves even more unstoppable. Thresh should not be a champion picked simply because you end up having to go off-role one game. Thanks to Aftershock him and other champions became a lot more forgiving to play.

In short, I'm starting to feel like all of the fundamentals I learned to play this game don't matter as much because someone can simply just do more damage/use a broken item/broken keystone, snowball their lead and there's no way to effectively comeback or counter it. This game needs a total overhaul.

14 Comments

Death by Glamour12 votes

Piwercreeping was always an issue in this game but this season is going to hell in a handcart.

Runes still after nearly 2 years being a god awful mess amd recent champs and reworks Akali Irelia Aatrox Sylas having completely overloaded kits.

I really do hope that the chinese abandon this game.

Glaricion1 votes

Supposedly Vietnam is their biggest audience, though the Chinese do own the game, have their own server, and have taken over Japan's.

That being said, the four champs you named are abominations.

Runes Reforged, what could've been a system that allowed for a way to quickly change your whole load-out on the fly, is a singleminded power creep.

Riot also is horrendous at making hitboxes, so many issues...

Devilangel61616 votes

"Let's make a comparison, devil may cry"

Let me stop you there, this is a moba, DMC is a fighting game.

Xilixer1 votes

"DMC is a fighting game"

Let me stop you there, a fighting game is something like street fighter, mortal kombat or tekken, DMC is a Hack'n'Slash game.

AstroFerrari 1 votes

If you're going to quote me, don't omit what I said to make my argument seem worse.

"Let me just make a comparison to other mechanically intensive/knowledge demanding games. For example, Devil May Cry is considered by many to be a very hard game to play."

I made the comparison on basis of the difficulty of both games and time it takes to truly master them. Despite DMC being more complex now than it has ever been, it hasn't been dumbed down and the core mechanics for high level play are still needed.

League is a mesh of champions that are simply too strong, too strong with a certain rune or too strong with a certain item. ****

Śhunpo1 votes

{quoted}

"Let's make a comparison, devil may cry"

Let me stop you there, this is a moba, DMC is a fighting game.

Let me stop you there, DMC is a sick game and League has become a garbo game.

D357R0Y3R2 votes

{quoted}

True damage should be a rare and valuable resource. Vayne can proc her true damage every other hit with item 3124 .

yea

and this isn't new

SpecterVonBaren2 votes

Ok, just one thing "The runes and mastery were more complex than simply adding more damage and rewarding kills." It's certainly debatable how good the current runes and masteries are but if there's one thing the old system wasn't, it's complex. Runes were also just stats and even if you changed some of them sometimes, almost every single page would have armor yellows and your reds would always just be whatever marks were numerically best for your class type. Only glyphs and quints would have any kind of variation and even then it wasn't much and it was still just stats.

We can debate how bad the current system is but the old system was braindead, you can't convince me that the old runes and masteries were at all complicated or interesting with their minor stat boosts. They were less of a balance nightmare but they were also not very noticeable or impactful individually.

AstroFerrari 2 votes

Ok on this you certainly do have a point. I spoke mostly from hindsight as a GP main. There were multiple ways to approach his rune set up opting for crit, cdr, lethality, or straight ad. Now it's just kleptomancy or grasp. But I do agree with you

Kaisha1 votes

"Let me just make a comparison to other mechanically intensive/knowledge demanding games." - There's nothing mechanically intensive or knowledge demanding about league. Its an RTS with training wheels to make bad players feel good and spend money on skins.

AstroFerrari 5 votes

I'm not really one to talk since im a mid silver player but I don't really think that statement holds water while you're a mid silver player.

radetari1 votes

I see a post complaining about Vayne and True Damage overall I upvote

y0r1ck1 votes

It's hard to comment on this since back then I was new. I didn't know what to do, I've gotten better since then and so has everyone else. How much of what you describe is because of the bias we all have as veterans, and how much is because the game is actually simpler?

Hard to know for sure. I think we need to examine the biases more carefully before we say such extreme things as the game needs a total overhaul. You may be right in the end, but calling for a complete overhaul based on the feelings of a few doesn't make sense to me.

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