Sweet Jesus this thread makes me miss runes. The game was so much better back then. Defensive options, scaling, tactics. Do I want flat ArmPen quints or flat AD? You really got to benefit from knowing more about the game, lane match ups, team strengths, enemy build paths etc. I'd happily give up masteries and keystones for customisable rune pages.
The old runes were great because even if you got counterpicked, you then had impactful options via runes on how to mitigate the counter, or maybe even tactically turn things in your favour. Masteries just don't provide the same option.
I honestly almost forgot we used to run an extra 9 armour and magic resist at lvl1. That shit was lovely. In hindsight it seems ridiculous how they added so much damage in to the game via the new masteries while eradicating sensible defensive options. If I'm an Adc or a mage I'm not gonna be dipping into the resolve tree. I dont mind running the standard armour yellows and MR blues tho.
Also seems ridiculous how the new masteries were supposed to open up new options, when all they have done is pigeonhole players into having less viable options in their selection of champion (who can abuse best the new keystones) and masteries (which are best for their champ, almost always regardless of circumstance)
Fun :D And that's not even one of the issues that concerns me. this is just something I forgot about. What a mess!