Assassins wouldnt need to oneshot to be viable if damage was lowered

koshkyra··1 votes·626 views

Think about it.

Everyone in the game right now that isnt an assassin takes about 1.5-2.5 seconds to kill you (aside from some tanks and supports.)

So, how do you make assassins viable in a meta where everyone can kill in 2 seconds? You let them kill people in 0.5 seconds, or they cant do their job.

If EVERYONE had less damage, lets say, it now takes 4-5 seconds for everyone to kill you, assassins dont need to instaburst people with no counterplay in order to be viable. If it takes them 2.5 seconds to kill people, then:

  • They still have "quicker" damage / more upfront damage than the sustained damage dealers like ADCs, which means they're doing their job correctly
  • There is actual opportunity to react (2.5 seconds is more than enough) to the assassin once they jump on you, so there is legitimate counterplay

Basically we just need to lower the game's damage.

3 Comments

Death by Glamour1 votes

Then we are back to another problem

Adcs out bursting assasins or lifesteal tanking them.

The problem is far more complicated than people are making it out to be.

AirKingNeo2 votes

remove lifesteal or cut it in half in favor of giving health instead.

Xavanic1 votes

Just remove lifesteal and let champs who have sustain use their sustain, then nerf damage, then nerf tank on hybrid items and league is fun again

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