Solution for Krugs - now , with patch change Riot removed from jungle even more viable junglers...

XuWarrior··48 votes·3,313 views

1st case - Krugs according to Riot where too good for "auto attackers" , they inc. Stun from 5 to 6 hits 2nd case - when Riot change that more "standard" junglers hurt from that change (not auto attackers , or non meta) , jungle is worse than before

Idea for solution , maby not Perfect one(numbers still to fix):

1)Smite Krug 2) you have buff 3) When you land 1st auto-atack , TIMER activated and after XX seconds you gonna get 1 stack with STUN . It gonna solve problem with auto-attackers . All champions can benefit from Krugs. There will be no case where SUPER fast AA crushin jungle. (reason above. you only get stack after 1st AA into monster, timer activated , ding ding ding , you have 1 stack)

#discuss

32 Comments

SouL1ess8 votes

so change it to be more like braum/udyr stuns, in that there is a timer to delay repeated stunning?

I think I'm more in favour of something similar to Kennen's stun - the stun duration diminishes when the target is stunned too often in a row.

Brenticus122 votes

I think it's more like when you first attack a creep with the buff on (And no previous timers actiavted) a timer of 5 seconds ot so starts whereupon the champion gets a single stack of the stun. His next auto attack stuns the opponent. Braum stun is more like the krug buff we have right now (Auto attack the required amount of times and it will proc)

XuWarrior4 votes

Yes . My Idea was that 1st AA -> Activate timer ->2,3,4,5,6,7 xX seconds im not specialist from numbers , but TIMER-> after that time you have 1 Stun Stack. So you have ex Stun evry XX Seconds. Consistent stun .

If we could go further Timer could be shorter when game progress.

Hyrum Graff1 votes

{quoted} I think I'm more in favour of something similar to Kennen's stun - the stun duration diminishes when the target is stunned too often in a row.

What do you see as the benefit of Kennen-stuns over udyr-stuns?

Junkο1 votes

Because Kennen stuns will still stun so tanky junglers could actually survive. AA junglers wouldn't really care for either because they would still clear really fast

Hyrum Graff1 votes

Udyr stuns still stun, too, though? Once every couple of seconds.

SouL1ess1 votes

Because it would minimize the effect on tanky junglers - they will still get stuns at x hits, compared to x+1 hits on live.

Meanwhile, AS junglers will get diminishing returns for stunning the same jungle mob too often, effectively decreasing how the stun is working for them.

The stun doesn't have to decay exponentially. I'm sure that as long as the second one does not stun for 1 second while the stun hits required is same as before, it will minimize effect on tanky junglers while making the stun less effective for AS junglers.

Hyrum Graff1 votes

Wiki on Udyr Stuns: Basic attacks Stun icon stun the target for 1 second. This effect cannot occur on the same target more than once every few seconds.

Kennen-stuns provide diminishing returns for AS junglers, but do still scale with attack speed. Udyr-stuns don't scale at all with AS (or anything, for that matter). They just happen every couple seconds, as long as you're attacking. That would be the ultimate parity between tank and AS junglers.

Talamare6 votes

I support it

Consistent and not biased

RyuPhalian3 votes

Actually, the nerf to "Heavy Hands" was because Auto-Attack meta champions such as Lee Sin and Warwick were abusing them. You have also seemed to have forgotten that "Gift of the Toadstool" received a rather good buff which helped double the DPS and made it scale much stronger to allow tanky junglers to have their time to shine. Also they are buffing non-meta junglers like Sejuani and Shyvanna. Remember that this is still Pre-Season and before you bring up PBE, you know as well as I do that 90% of the people on the PBE are only interested in new skins & champions. There has NEVER been a Pre-Season that hasn't been shaky with the new changes. Remember the "League of Wumogs", "League of Black Cleaver", "League of Targon's Brace"? Give Riot time, it will be fixed.

Gray Fanchon1 votes

Haha, I remember Black Cleaver. Black Cleaver builds were hilarious.

maikokk2 votes

pure win

FiendOfOne2 votes

It's good. It means that high AA still benefit from it, but only in the same way that Maokai benefits from his passive (timing on hitting directly after the proc), and isn't oppressively powerful.

A Bad Ahri2 votes

Huh. Timed stun.

I like it.

Long Dong Wukong1 votes

Jungl is ded

rip

ImHerVoice1 votes

[deleted]

Dryditch3 votes

JungleNocturne and Skarner beg to differ.

ImHerVoice1 votes

[deleted]

Magma Lux Mid1 votes

What about WW, Xin, or Udyr?

ImHerVoice1 votes

WW with no magic pen for his Q/passive/ult seems pointless and you run full MS quints on WW so...yeah...at the very least hybrid pen marks instead of magic pen. WW's clear time is shit regardless of attack speed runes why bother trying to speed it up by a few seconds he has sustain thats what you pick him for, not clearing the jungle fast. YOu rune/itemize into their strength which is having a long range point and click hard CC ult that should be up quickly to gank again... you should have 4%+ MS/10% cdr on him in runes/masteries

Dryditch5 votes

I chose two champs who have on-hit passives and are viable in the new Jungle. They may not be meta right now, but they're highly viable.

Nocturne just got a huge buff with the dragon attack reclassification, and Skarner is more effective with AS than AD runes as it stands, especially when you get a sheen item.

ImHerVoice1 votes

[deleted]

Dryditch2 votes

You ever get tired of trolling?

Riot reclassified dragon's attack as a spell, which means Nocturne's w serves a purpose in dragon fights, and he can retain health more easily.

Meanwhile, Skarner can grab the buff off krugs, get three free stuns with his first six attacks, proccing sheen off each of them, and making his dragon solo quite easy. W, q, aa, q, aa, q, aa. Rinse and repeat as necessary.

By level 5, any jungler should be able to solo dragon, so long as the player knows what they're doing and has sufficient mana. Heals from bot lane can be nice, but not necessary if the champion has built some firm of lifesteal.

Kindly learn what you're talking about before you write.

KenpachiKenshin1 votes

Good idea :)

MrSc0tty1 votes

It'll never happen.

Too hard to program. Very effort. Not worth.

youngjake931 votes

I like that it scales off attack speed een after the nerf. Power clearers most efficiently start Krug, tanks Gromp, casters/heavy gankers blue, lvl 2 gank red, you can even start wolves for more jungle security. Changing it to timed stun makes it more efficient on tanks and less on power clearers who invest in attack speed, but tanks already have Gromp. Idk I like the variety of starts compared to 4.19(just kill all the camps or 3 then gank).

Arveanor1 votes

Yeah I don't think this is a good idea. If you won't benefit much from the krugs, chances are, you'll benefit a great deal from the gromp, and if you greatly benefit from neither, (poor jg casters), it becomes a case-by-case basis of finding ways to make those guys worth it.

So, unless you want the gromp's poison to be able to make targets under its affects take more aa damage or something, then all you'd do is skew the jungle away from aa junglers, and towards tanks.

Which, really, I would love if we had a meta with stronger tanks and the ability to play more tanky junglers more successfully, but that's probably not fair to do so by taking away the AS jungle buff.

Drunk Rummate1 votes

making it 6 autos means i can't gank after full clear with diana because i'm too low. i used to be able to do a full jungle clear starting at krugs and then leech level 4 before ganking a lane with nearly full hp on her :[

Budupops1 votes

why nerf aa

Wynsl1 votes

I like this idea a lot. Should definitely be considered.

MidEvilKnight3k1 votes

You could get a middle ground with the following solution. I know some abilities get reduced cooldowns for auto attacks, so why not heavy hands?

When you land 1st auto attack, timer activated, and after X seconds you get 1 stack with the stun. Auto attacks reduce the timer by Y seconds.

Possible numbers X = 6, y = 0.25

Avios11 votes

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