[{quoted}](name=Zed Bot Tacocat,realm=EUW,application-id=3ErqAdtq,discussion-id=Y1EB5Mhn,comment-id=0000,timestamp=2017-04-08T13:28:23.876+0000)
as much as i can even smell the salt all the way across the atlantic, it is actually a decent truth. if they end up nerfing the Problem instead of buffing the solution it will create one hustle out of solving another opening an endless Loop of breaking nerfs and item changes like we had it for the jungle in the late stages of Season 6 where they had to both nerf warriors cinde and runic AND buff that new 4th item whos Name i totally forgot so it would find a more decent spot.
i do not wanna live through such a massive shitstorm again, it made me quit jungle altogether and i moved to the midlane
the 4th item your thinking off was probably Devourer. Not sure if your meant the first kind, or the sated variant. (Either one was pretty horrible.)
Not sure where Warrior's fits into that. It just the one item that's hopelessly bland.
But to be perfectly honest, I don't actually think there's much basis in the belief that Runic Echo is going to be gutted just because no one builds Cinder hulk. For that to hold any weight, Jungle Tanks basically would have to be on top. But as far as I can tell, the top tier jungler at the moment use the warrior enchantment.
However, I can agree that Cinderhulk is kinda losing it's strategic niche. Runic Echo accomplishes two things, 1) mana sustain, and 2) clear speed. Now Cinderhulk was created to give tanks clear speed, and be able to keep up with their counterparts, But it just seems like Runic echo does one better, or if not in clear speed, in ganking power. Though I think the solution to that issue is more with the champions. Those champs should have more synergy with HP scaling, and less with AP scaling.