Lifesteal should be unique
No one should have to get into a game and fight someone building
and have them outdamage you while they dive you under your tower.
i've seen
, who were not even fed 1v4 under nexus turrets simply because of the absurd amount of lifesteal that they were stacking.
duh ?
Or just stun them under turret...
is perhaps the worst offender of something like this. the way Lifesteal works means higher AD and crit means more healing; so with multiple lifesteal source that healing quickly spirals out of control. How is healing 150 damage from a single auto remotely balanced (375 damage on 40% lifesteal)?