petition for riot to fix their goddam hitboxes

AmetDeCrypt··1 votes·404 views

I've known for a while the hitboxes in this game are never accurate. the morg snares that can and will hit you after threading the needle of a full line of minions, the hooks that just don't care if you dodge they're grabbing your ass anyway, the wallstuns that clearly pummeled them almost through the damn thing with nary a result, the lux ults that clearly missed or hit and oh would you look at that it didn't. and so forth. I've heard the reason riot does this is to make skillshots feel better to hit on the edge so they're all slightly larger than the animation so it's all fine guys really! bullshit, it's one thing to land a shot on the edge of its visuals and get rewarded, it's another to clearly miss and still get rewarded for it because they thought they were safe. I'm not even asking to reduce hitboxes, increasing the animation size would do just fine so I KNOW when I've dodge something, I've fuckin dodged something.

yes I just played vs a morg, you can look in the history. the animation would finish, fizzle out, and then stun me afterwards and my team would flame because why not. that's not important, I've wanted riot to be honest whether they want a fair game or not for years and one game isn't going to change my opinions.

8 Comments

KVbqbFsC8e2 votes

Oddly enough, Riot doesn't seem to care about hitboxes not matching the actual graphic. I've never understood why.

Weathered1 votes

Alright, imagine if you were able to look at the map from above it. See it in your mind? On that angle, which is the angle skillshots are coded, they look fine. It's the tilt that throws you off. You get used to it.

AmetDeCrypt1 votes

so you deny the existence of misleading visuals and hitboxes that don't match the animations they come with? please tell me why I see "changed so and so's skillshot to match the animation" every so often in the patches.

Mira Arya Enthe1 votes

No, chaos is better Jinx

Avienal1 votes

{quoted}

I've known for a while the hitboxes in this game are never accurate. the morg snares that can and will hit you after threading the needle of a full line of minions, the hooks that just don't care if you dodge they're grabbing your ass anyway, the wallstuns that clearly pummeled them almost through the damn thing with nary a result, the lux ults that clearly missed or hit and oh would you look at that it didn't. and so forth. I've heard the reason riot does this is to make skillshots feel better to hit on the edge so they're all slightly larger than the animation so it's all fine guys really! bullshit, it's one thing to land a shot on the edge of its visuals and get rewarded, it's another to clearly miss and still get rewarded for it because they thought they were safe. I'm not even asking to reduce hitboxes, increasing the animation size would do just fine so I KNOW when I've dodge something, I've fuckin dodged something.

yes I just played vs a morg, you can look in the history. the animation would finish, fizzle out, and then stun me afterwards and my team would flame because why not. that's not important, I've wanted riot to be honest whether they want a fair game or not for years and one game isn't going to change my opinions.

Hey look its someone who forgets on so many variables and i didn't take the time to actually read the entire post because all i can see is alot of teen'like angst sort of rage not directed at crushing your enemies~ :D

But seriously lets go over them:

  1. You aren't the only one moving, obviously if someone else moves in the direction away from you or not directly towards you then just like trying to shoot a moving target in a fps game, you have to 'aim' where they are going, not where they are at.

  2. There's a thing called people having crappy comps so they get to have the glorious fun known as frame skips, obviously LoL would not have that sort of thing occur but it can still ruin matches.

I'd continue on but i just had some shard of glass stabbed me in the finger, point is, stop whambulancing on silly things.

[slayer-jinx-unamused]

AmetDeCrypt1 votes

if you don't wanna do the time don't do the crime.

CithriaC1 votes

Its true that I have seen a few skillshot things happening, but are you sure its not your ping because the description at the end kind of describes a high ping.

AmetDeCrypt1 votes

40-50 ms on average, sometimes goes up to 80.

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