What if Yasuo's knock-up had an internal CD vs targets?

WoonStruck··3 votes·365 views

Its the lowest CD AoE knock-up in the game, essentially.

Making it slow recently affected targets instead of knock-up would be a good way to trim how oppressive and frustrating the champion can be in many cases without really holding back his kill potential.

In most cases where you're able to get consecutive knock-ups, you're going to get the kill with or without the hard CC. If you didn't get the kill, you're misplaying and don't deserve the kill anyway.

6 Comments

Salron2 votes

{quoted} In most cases where you're able to get multiple knock-ups, you're going to get the kill with or without the hard CC.

??? What

WoonStruck1 votes

If you're able to Q 6+ times, you're likely winning the fight and going to get the kill anyway, even if every other Q knock-up against a specific target were converted to a slow.

Alternatively, you could wait ~2 seconds for the internal CD to expire and get a knock-up anyway. Keep in mind this is likely while chasing; not attempting to stat-check someone.

OurLestrade1 votes

Doing that but making it scale down over level until the CD time is pretty much non-existent post lane phase honestly seems fair enough to me.

WoonStruck1 votes

I don't think its too unreasonable for someone to remain unable to knock someone up every 4 or 5 seconds, even later in the game. 10 scaling down to 6 would probably be alright, considering how easy it is to cap Q's CD atm.

Differentiating skilled Yasuo gameplay from success by merely mashing buttons when usable in some cases is what needs to happen; not straight nerfs across the board, IMO.

If Yasuo needs any straight nerf, its simply Steel Tempest's holding time scaling from ~6-10 with Q rank. Everything else is just lowering how easy it is to be overbearing with him.

Yaśuo Main1 votes

Making it "slow" would either have to be 40% for 2 seconds or nothing at all, Yasuo has too much mobility to use a slow beneficially. Not only that, but his knockup with a CD is kinda retarded, due to the fact that Yasuo has his frustrating stuff NOT pinned on his tornado, but his regular Q's and E's + Auto's.

A "what if" situation would make him significantly gimped to fight any juggernaut(Nautilus) in late game, ESPECIALLY Dunkius.

And FYI, CC is KILL POTENTIAL. Especially Hard CC. You'd get away from that Yi if he didn't have that Red Buff Slow, right? Well he did, and it slowed you enough for him to either FLASH or Q to you.

Yasuo wouldn't of got you if his Tornado wasn't up that fast, and he caught up to you while you were knocked up next to minions, right? Kill Potential. And something like this change would need a VERY good compensation buff, like his projectile being a faster speed, instead of being so slow. As fast as Ez Q atleast.

So, basically. This change would be weird, and wouldn't solve anything either. It's in the wrong area.

B00B001 votes

how about you dodge the very slow whirlwind and position better on minion waves?

seriously unless he Flash Q's which is ridiculously difficult for league you shoulnt get hit.

I've never seen a yasuo flash Q properly and actually hit a target, I've tried and done it once, maybe twice but in the heat of battle i usually as most fuck that up.

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