Leona's stun needs to be increased for 0.45 seconds
I'm a
main, and I have a few things to say ...
I wasn't proud of playing her when the bug happened. You know, the 4 second stun bug that made her win rate skyrocket. I was happy when Riot fixed this, but then I found out her Q was made to last only 1 second. While that isn't a major problem ... it's not going to help me dish out my combo on certain champions.
For example,
comes in and starts attacking my
with her combo. I immediately go in and do http://ddragon.leagueoflegends.com/cdn/6.17.1/img/spell/LeonaShieldOfDaybreak.png to try and stop her from killing my ADC. After, I do my http://ddragon.leagueoflegends.com/cdn/6.17.1/img/spell/LeonaSolarFlare.png to stun her even longer. Problem is, 1 second isn't going to cut it because her build shortens the duration of stuns, meaning she'll snap out of it in less of a second, so i'm most likely going to miss my ultimate. In other words, a good pool of champions have a build that makes my Q stun not even last a mere second so I won't be able to lock people down properly.
I've played several games where someone like
weren't stunned long enough for me to use my ultimate right after. They either moved out of the way or did their special to escape it entirely before finishing off my ADC or squishies. Meanwhile, champions like
's http://ddragon.leagueoflegends.com/cdn/6.17.1/img/spell/DarkBindingMissile.png snares someone for 3 whole seconds. All I ask is maybe making Leona's stun extend to 0.45 seconds (1.45 in total)? That way, it'll just be enough to cast my ultimate onto them so they're not going to immediately escape after, and also allow my allies to actually escape / go on them? If not, this isn't a huge deal but I would like my main to actually not waste R just because my Q isn't doing enough to make certain champions stay away from ruining my allies.
can hold him down longer than